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Videogames for Humans

a scholarly work by Merritt Kopas

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Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionAug 25, 2026
Entity authorityQ52693532
Source-derived summary

Videogames for Humans: Twine Authors in Conversation is an anthology of readings of video games created in interactive fiction authoring tool Twine. The collection was curated and edited by merritt k and published by Instar Books in 2015. It features readings of 27 games by creatives and critics. The book features works by many LGBTQ contributors and was shortlisted for the Anthology Prize at the 28th Lambda Literary Awards.

Contents

In the introduction, merritt k, the editor, recalls her discovery of Twine in 2012 through the works of Anna Anthropy. Twine is a free software tool which allows users to create interactive fiction video games without any programming knowledge. Twine outputs the work as an HTML file, allowing the game to be played in a web browser.

k writes about how Twine's accessibility and ease of use enables a wider audience to create games, expanding the types of stories that games can tell. k highlights, for example, the prominence of trans women creatives working in Twine, and argues that, as a text-based platform, Twine can better explore sex in its stories without falling into the uncanny valley of typical video game depictions.

The bulk of the book follows, consisting of 27 readings of Twine games by creators and critics, each a chapter long.

Editorial summary

The public source identifies “Videogames for Humans” as a scholarly work by Merritt Kopas. This brief keeps that definition visible, then builds a research path around Videogames, Humans and scholarly.

Editorial reviewA concise reference frame for defining the subject, testing terminology and identifying the institution closest to the evidence. The current lead gives the account dated anchors—2015, 2012—that can be checked directly. The authority record carries competing date values—2015-08-25, 2015-01-01—which should remain separate until their references and qualifiers are resolved. Its value is orientation rather than verdict, with Videogames, Humans and scholarly providing the first useful test.
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Named sources, stable identifiers and responsible institutions provide the strongest route from overview to verifiable evidence. The source revision retrieved here is dated Aug 25, 2026. The linked authority identifier is Q52693532. 1 of 2 selected statements include explicit references; 1 carry qualifiers and 1 use preferred rank. The first chronological checks are 2015 and 2012.

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Source & attribution

This entry incorporates text from Videogames for Humans” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.