Videogames for Humans
a scholarly work by Merritt Kopas

Videogames for Humans: Twine Authors in Conversation is an anthology of readings of video games created in interactive fiction authoring tool Twine. The collection was curated and edited by merritt k and published by Instar Books in 2015. It features readings of 27 games by creatives and critics. The book features works by many LGBTQ contributors and was shortlisted for the Anthology Prize at the 28th Lambda Literary Awards.
Contents
In the introduction, merritt k, the editor, recalls her discovery of Twine in 2012 through the works of Anna Anthropy. Twine is a free software tool which allows users to create interactive fiction video games without any programming knowledge. Twine outputs the work as an HTML file, allowing the game to be played in a web browser.
k writes about how Twine's accessibility and ease of use enables a wider audience to create games, expanding the types of stories that games can tell. k highlights, for example, the prominence of trans women creatives working in Twine, and argues that, as a text-based platform, Twine can better explore sex in its stories without falling into the uncanny valley of typical video game depictions.
The bulk of the book follows, consisting of 27 readings of Twine games by creators and critics, each a chapter long.
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This entry incorporates text from “Videogames for Humans” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.