Treasure Hunt (module)
Dungeons & Dragons adventure module

Treasure Hunt is an adventure module for the Advanced Dungeons & Dragons (AD&D) role-playing game, written by Aaron Allston for the 1st edition Advanced Dungeons & Dragons (AD&D) rules. The player characters must evolve into their roles as the adventure progresses, beginning as slaves on a galley who become freed after a shipwreck on an island where orcs and goblins contend over a treasure. The adventure received a positive review from White Dwarf magazine.
Plot summary
The characters begin in the Korinn Archipelago, and have been captured by slavers. A sea storm sends the pirate ship on which the characters are being held off course, and it crashes on an island once ruled by Viledel, the Sea King. Orcs and goblins are involved in a conflict over a treasure on the island. The characters begin with no possessions or equipment and no money. After surviving the shipwreck, the characters are able to make choices which will both help them develop their sense of freedom and determine what career they will take as adventurers.
Gameplay
Treasure Hunt is an adventure designed for zero-level characters. The player characters earn their way to 1st level.
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This entry incorporates text from “Treasure Hunt (module)” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.