The New York Times Games
minigames available on The New York Times

The New York Times Games (NYT Games) is a collection of casual print and online games published by The New York Times, an American newspaper. Originating with the newspaper's crossword puzzle in 1942, NYT Games was officially established on August 21, 2014, with the addition of the Mini Crossword. Most puzzles of The New York Times Games are published and refreshed daily, mirroring The Times' daily newspaper cadence. Its most popular game is Wordle.
The New York Times Games is part of a concerted effort by the paper to raise its digital subscription as its print-based sales dwindle. Since its launch, NYT Games has reached viral popularity and has become one of the main revenue drivers for The New York Times. As of 2024, NYT Games has over 10 million daily players across all platforms and over one million premium subscribers. According to one member of staff, "the half joke that is repeated internally is that The New York Times is now a gaming company that also happens to offer news."
History
1942–2014: The New York Times Crossword
The New York Times has used video games as part of its journalistic efforts, among the first publications to do so, contributing to an increase in Internet traffic; In the late 1990s and early 2000s, The New York Times began offering its newspaper online, and along with it the crossword puzzles, allowing readers to solve puzzles on their computers. This marked the beginning of a digital expansion that would later include a variety of games beyond crosswords.
2014–2022: Release
In 2014, The New York Times officially launched The New York Times Games with the addition of the Mini Crossword.
Begin with the source’s own compact description: “The New York Times Games” is minigames available on The New York Times. The dossier treats that line as a proposition to test through York, Times and Games, not as a finished interpretation.
Why this record matters
The phrase “minigames available on The New York Times” supplies a clear boundary for inquiry. It also exposes the unanswered questions: who defined that boundary, when it became stable and which sources sit outside it.
Named sources, stable identifiers and responsible institutions provide the strongest route from overview to verifiable evidence. The source revision retrieved here is dated Sep 23, 2026. The linked authority identifier is Q124287090. None of the 3 selected statements returned an explicit reference. The first chronological checks are 1942, 2014, 2024 and 2022.
The absence of detail may reflect summary conventions rather than a lack of surviving documentation. The lead is largely declarative, so disagreement and counter-evidence require a deliberate search beyond the opening account. Authority statements aid reconciliation but still require their own references, qualifiers and ranks to be checked.
How to read it
Use the entry as an orientation point, then follow its citations and revision history. Names, dates and institutional relationships should be checked against the original record.
- Subject orientation
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The closest primary source, responsible institution and strongest cited specialist reference.
Three-step research path
- Establish the record: confirm the title “The New York Times Games”, its source revision and the description used here.
- Expand the search: follow The New York Times Games primary sources, The New York Times Games archive and York research across catalogues and specialist indexes.
- Test the account: compare the strongest cited source with the responsible institution’s current record and note any disagreement.
Questions for further research
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Search terms from this dossier
This entry incorporates text from “The New York Times Games” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.