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TSM (esports)

professional esports organization

Layered newspapers, civic records and oral-history reels arranged as chronological evidence
History and societyInterpretive dossier study · Crown Archives visual atlas
Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionAug 31, 2026
Entity authorityQ15850222
Source-derived summary

TSM (initialism derived from the previous name Team SoloMid) is a professional esports organization based in the United States. It was co-founded in September 2009 by the brothers Andy "Reginald" Dinh and Dan Dinh. TSM currently fields players in Apex Legends, Counter-Strike 2, Dota 2, Fortnite, PUBG: Battlegrounds, Rocket League, Guilty Gear Strive, Super Smash Bros., Halo Infinite, and The Finals.

TSM's League of Legends team won seven of the total sixteen splits of North America's League of Legends Championship Series (LCS).

History

Before entering esports, the origin of Team SoloMid (TSM) traces back to September 2009, when Andy "Reginald" Dinh and his brother Dan Dinh created a blog, which became SoloMid.net, during their college years providing written guides for the game League of Legends. The Dinh brothers were both part of a League of Legends clan called All or Nothing during the game's beta testing, which later rebranded to SoloMid. A small group of players that represented the SoloMid.net community would become the original TSM team: SaintVicious, Chaox, TheOddOne, Locodoco, and Reginald. Team SoloMid was officially created in January 2011. Later that year, Riot Games launched the first season of what would become the League Championship Series. By then, both SaintVicious and Locodoco had left the team, and TheRainMan and Xpecial had replaced them to complete TSM's roster of the first season.

Editorial summary

“TSM (esports)” enters the record as professional esports organization. Crown Archives preserves that source wording while asking what esports, professional and organization can confirm, complicate or overturn.

Editorial reviewA useful synthesis for locating the documentary relationships between formal authority, participants and affected communities. The current lead gives the account dated anchors—2009, 2011—that can be checked directly. The linked authority record independently contributes the date 2011. Its strongest next move is a source search built around esports, professional and organization.
Editorial analysis

Why this record matters

“TSM (esports)” is worth following because a concise public description often conceals a longer documentary argument. Here, esports, professional and organization provides the most credible route into that argument.

Evidence profile

Chronology, provenance and viewpoint should be read together before a broad social or political interpretation is accepted. The source revision retrieved here is dated Aug 31, 2026. The linked authority identifier is Q15850222. 1 of 2 selected statements include explicit references; 0 carry qualifiers and 0 use preferred rank. The first chronological checks are 2009 and 2011.

Critical limits

Institutional narratives can privilege the records that survived while minimizing voices that were never formally collected. The lead is largely declarative, so disagreement and counter-evidence require a deliberate search beyond the opening account. Authority statements aid reconciliation but still require their own references, qualifiers and ranks to be checked.

How to read it

Compare institutional narratives with records created by participants and affected communities. Dates and formal titles are useful anchors, but not substitutes for context.

Best used for
  • Event chronology
  • Institutional context
  • Locating named record creators
Verify next

Contemporary correspondence, government or organizational records, oral histories and cited historical scholarship.

Three-step research path

  1. Establish the record: confirm the title “TSM (esports)”, its source revision and the description used here.
  2. Expand the search: follow TSM (esports) primary sources, TSM (esports) archive and esports research across catalogues and specialist indexes.
  3. Test the account: compare the strongest cited source with the responsible institution’s current record and note any disagreement.

Questions for further research

  1. Which source most directly establishes the central claim about “TSM (esports)”?
  2. Who created the surviving record, and for what administrative purpose?
  3. What chronology connects this entry to wider political or social change?
Subject index

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Source & attribution

This entry incorporates text from TSM (esports)” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.