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Syberia II

2004 video game

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General referenceInterpretive dossier study · Crown Archives visual atlas
Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionJul 28, 2026
Entity authorityQ2088341
Source-derived summary

Syberia II is a 2004 graphic adventure game developed and published by MC2-Microïds. As the direct sequel to 2002's Syberia, it is a third-person puzzle-solving game. Although it is stylistically identical, Syberia II improves upon the first game by introducing more realistic character animation. The game includes a recap of the first chapter, so it does not require the player to have experienced the first game.

Syberia II achieved global sales of 600,000 units by early 2006. The game was received favorably by critics.

Gameplay

Like its predecessor, Syberia II is a third-person, mouse-driven adventure game in which the player must solve various puzzles and follow certain procedures in order for the linear storyline to proceed. As a pure graphical adventure game, Syberia follows the guidelines first introduced by LucasArts: it is impossible to die or to get stuck at any moment in the game, which allows the user to become fully immersed in Syberia's universe without the fear of making a mistake or the constant need to save the game.

Plot

Following the events of Syberia, New York law firm Marson & Lormont hires a private detective to track down Kate Walker, their former star attorney who vanished after overseeing the sale of the Voralberg automaton factory in the village of Valadilene. Kate has decided to abandon her old life to help eccentric inventor Hans Voralberg search for the last living mammoths on the island of Syberia (inspired by the real-life location of Wrangel Island in Siberia, the last place on earth where mammoths survived).

Editorial summary

“Syberia II” enters the record as 2004 video game. Crown Archives preserves that source wording while asking what Syberia, video and game can confirm, complicate or overturn.

Editorial reviewA concise reference frame for defining the subject, testing terminology and identifying the institution closest to the evidence. The current lead gives the account dated anchors—2004, 2002, 2006—that can be checked directly. The linked authority record independently contributes the date 2004-03-30. Its strongest next move is a source search built around Syberia, video and game.
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“Syberia II” is worth following because a concise public description often conceals a longer documentary argument. Here, Syberia, video and game provides the most credible route into that argument.

Evidence profile

Vocabulary and entity names are the principal evidence signals here, because they determine the precision of every later search. The source revision retrieved here is dated Jul 28, 2026. The linked authority identifier is Q2088341. 2 of 2 selected statements include explicit references; 2 carry qualifiers and 0 use preferred rank. The first chronological checks are 2004, 2002 and 2006.

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This entry incorporates text from Syberia II” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.