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Super Ninja Boy

1991 video game

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General referenceInterpretive dossier study · Crown Archives visual atlas
Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionFeb 17, 2026
Entity authorityQ7642626
Source-derived summary

Super Ninja Boy JPN is an action role-playing game released by Culture Brain for the Super Famicom in Japan in 1991, and the Super NES in North America in 1993. It features random encounters with side-scrolling battles, although some boss battles are fought with a traditional menu-based system. There are also a few platforming sections.

In single-player mode, the main character is Jack. The game can be switched between single player and multiplayer at will, with the second player controlling Ryu. Jack and Ryu share statistics, so one character never overpowers the other.

Super Ninja Boy features a password system to record progress.

It is a sequel to Culture Brain's previous title, Little Ninja Brothers for the NES and contains a few cameos from other Culture Brain's games.

Gameplay

Super Ninja Boy combines classic role-playing video game elements with action game elements. The player controls the main character Jack (or two players can control both Jack and Ryu) and randomly encounters enemies on the world map and in dungeons.

Editorial summary

The public source identifies “Super Ninja Boy” as 1991 video game. This brief keeps that definition visible, then builds a research path around Super, Ninja and video.

Editorial reviewA practical starting point whose main value is the path it opens into stronger specialist and primary sources. The current lead gives the account dated anchors—1991, 1993—that can be checked directly. The authority record carries competing date values—1991, 1991-12-28, 1992-04—which should remain separate until their references and qualifiers are resolved. Its value is orientation rather than verdict, with Super, Ninja and video providing the first useful test.
Editorial analysis

Why this record matters

A short description can identify a subject without explaining its stakes. For “Super Ninja Boy”, the useful work is to connect “1991 video game” to the records capable of establishing context and consequence.

Evidence profile

The citation trail is more important than the brevity of the summary: it shows where individual claims can be examined in context. The source revision retrieved here is dated Feb 17, 2026. The linked authority identifier is Q7642626. 1 of 3 selected statements include explicit references; 2 carry qualifiers and 0 use preferred rank. The first chronological checks are 1991 and 1993.

Critical limits

The absence of detail may reflect summary conventions rather than a lack of surviving documentation. The source lead contains qualifying language; that uncertainty should survive quotation, summary and reuse. Authority statements aid reconciliation but still require their own references, qualifiers and ranks to be checked.

How to read it

Use the entry as an orientation point, then follow its citations and revision history. Names, dates and institutional relationships should be checked against the original record.

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Three-step research path

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  2. Expand the search: follow Super Ninja Boy primary sources, Super Ninja Boy archive and Super research across catalogues and specialist indexes.
  3. Test the account: compare the strongest cited source with the responsible institution’s current record and note any disagreement.

Questions for further research

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Source & attribution

This entry incorporates text from Super Ninja Boy” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.