Street Fighter IV
2008 video game

Street Fighter IV is a 2008 fighting game developed by Capcom and Dimps and published by Capcom. It was the first original main entry in the Street Fighter series since Street Fighter III in 1997, a hiatus of eleven years. Designed for the Taito Type X2 arcade hardware, it was ported with additional features in 2009 to PlayStation 3, Xbox 360 and Windows, along with mobile versions later on.
The game features 3D models, but the gameplay and its mechanics otherwise remain in the traditional 2D style the series is known for. Street Fighter IV received universal critical acclaim; receiving universally high scores from many gaming websites and magazines, it has often been cited as one of the greatest games of all time. It was followed by an updated version for consoles in 2010 called Super Street Fighter IV, itself followed by an arcade update called Arcade Edition which was then ported to consoles in 2011, and later in 2014, Ultra Street Fighter IV. All versions of Street Fighter IV have sold over 9 million units across all platforms. Street Fighter IV was succeeded by Street Fighter V in 2016.
Gameplay
Producer Yoshinori Ono stated that he wanted to keep the game closer to Street Fighter II. The battles in SFIV begin with a short pre-fight intro, a small cinematic dialogue sequence which varies depending on the player's chosen character. A new system called Focus Attacks (Saving Attack for the Japanese version) has been introduced, as well as Ultra Moves. The traditional six-button control scheme returns, with new features and Special Moves integrated into the input system, mixing classic gameplay with additional innovations.
“Street Fighter IV” enters the record as 2008 video game. Crown Archives preserves that source wording while asking what Street, Fighter and video can confirm, complicate or overturn.
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