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Square (video game company)

Japanese video game company

Layered newspapers, civic records and oral-history reels arranged as chronological evidence
History and societyInterpretive dossier study · Crown Archives visual atlas
Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionSep 19, 2026
Entity authorityQ739552
Source-derived summary

Square Co., Ltd., also known under its international brand name SquareSoft, was a Japanese video game developer and publisher. It was founded in 1986 by Masafumi Miyamoto, who spun off the computer game software division of Den-Yu-Sha, a power line construction company owned by his father. Among its early employees were designers Hironobu Sakaguchi, Hiromichi Tanaka, Akitoshi Kawazu, Koichi Ishii, artist Kazuko Shibuya, programmer Nasir Gebelli, and composer Nobuo Uematsu. Initially focusing on action games, the team saw popular success with the role-playing video game Final Fantasy in 1987, which would lead to the franchise of the same name being one of its flagship franchises. Later notable staff included directors Yoshinori Kitase and Takashi Tokita, designer and writer Yasumi Matsuno, artists Tetsuya Nomura and Yusuke Naora, and composers Yoko Shimomura and Masashi Hamauzu.

Initially developing for PCs, then exclusively for Nintendo systems, Square cut ties with Nintendo in the 1990s to develop for Sony Computer Entertainment's upcoming console PlayStation. Their first major project for the console, Final Fantasy VII, was a worldwide critical and commercial success and was credited with boosting the popularity of role-playing video games and the PlayStation outside Japan. Alongside the Final Fantasy series, the company developed and published several other notable series, including SaGa, Mana, Front Mission, Chrono and Kingdom Hearts. Over the years, many staff left to found studios such as the still active Monolith Soft and Mistwalker, and the now defunct Sacnoth and AlphaDream.

In 2001, the company saw financial troubles due to the commercial failure of the feature film Final Fantasy: The Spirits Within, which ultimately led Sakaguchi to leave the company in 2003.

Editorial summary

The public source identifies “Square (video game company)” as japanese video game company. This brief keeps that definition visible, then builds a research path around Square, video and game.

Editorial reviewMost valuable as an event-and-institution map that identifies actors, dates and record creators for deeper historical inquiry. The current lead gives the account dated anchors—1986, 1987, 2001, 2003—that can be checked directly. The linked authority record independently contributes the date 1986-09. Its value is orientation rather than verdict, with Square, video and game providing the first useful test.
Editorial analysis

Why this record matters

A short description can identify a subject without explaining its stakes. For “Square (video game company)”, the useful work is to connect “japanese video game company” to the records capable of establishing context and consequence.

Evidence profile

The record creator and administrative purpose are central evidence, because official documentation reflects both action and institutional priorities. The source revision retrieved here is dated Sep 19, 2026. The linked authority identifier is Q739552. VIAF identifies the subject as 252048561. 1 of 3 selected statements include explicit references; 1 carry qualifiers and 0 use preferred rank. The first chronological checks are 1986, 1987, 2001 and 2003.

Critical limits

Later summaries often reconcile disputed chronology or motive more neatly than the contemporary record permits. The lead is largely declarative, so disagreement and counter-evidence require a deliberate search beyond the opening account. Authority statements aid reconciliation but still require their own references, qualifiers and ranks to be checked.

How to read it

Compare institutional narratives with records created by participants and affected communities. Dates and formal titles are useful anchors, but not substitutes for context.

Best used for
  • Event chronology
  • Institutional context
  • Locating named record creators
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Contemporary correspondence, government or organizational records, oral histories and cited historical scholarship.

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  1. Establish the record: confirm the title “Square (video game company)”, its source revision and the description used here.
  2. Expand the search: follow Square (video game company) primary sources, Square (video game company) archive and Square research across catalogues and specialist indexes.
  3. Test the account: compare the strongest cited source with the responsible institution’s current record and note any disagreement.

Questions for further research

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Source & attribution

This entry incorporates text from Square (video game company)” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.