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Soulcalibur II

2002 video game

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General referenceInterpretive dossier study · Crown Archives visual atlas
Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionAug 22, 2026
Entity authorityQ2067832
Source-derived summary

Soulcalibur II is a 2002 fighting game developed and published by Namco. It is the third installment in the Soulcalibur series of weapon-based fighting games as the sequel to Soulcalibur (1998). Originally intended to be released on Sega's NAOMI arcade board, the game was built on the Namco System 246 board before being ported to the PlayStation 2, GameCube, and Xbox home consoles.

The game's plot revolves around the legendary weapon Soul Edge having been shattered into pieces, with different characters seeking to collect all the pieces to gain possession of the complete weapon or to destroy it once and for all. Compared to Soulcalibur, Soulcalibur II had improvements in graphics and the game system and introduced several new and guest characters.

The game was a critical and commercial success, with the introduction of guest characters to the series, particularly Link on the GameCube version, being acclaimed by critics and audiences alike, and considered to be one of the greatest video games ever made. A high-definition port, titled Soulcalibur II HD Online, based on the PlayStation 2 version, was released for the PlayStation 3 and Xbox 360 in 2013. The GameCube version was re-released as a launch game on the Nintendo Classics service on the Nintendo Switch 2 in 2025. It received a sequel, Soulcalibur III (2005).

Gameplay

Key game system improvements include an easier "step" and "avoid" systems, arena walls (rather than ring out ability on all sides) and wall-specific moves, a three-step Soul Charge system, a clash system that is used when two attacks hit each other simultaneously resulting in a white flash, Guard Break attacks which put a blocking player into a post guard-impact state, just frame moves awarding additional hits to players who can time their command inputs well and a revised Guard Impact system that removes height-based Impact moves and instead uses a more unified system (high and mid attacks are countered using Repels, mid and low attacks are countered using Parries).

Editorial summary

“Soulcalibur II” enters the record as 2002 video game. Crown Archives preserves that source wording while asking what Soulcalibur, video and game can confirm, complicate or overturn.

Editorial reviewA concise reference frame for defining the subject, testing terminology and identifying the institution closest to the evidence. The current lead gives the account dated anchors—2002, 1998, 2013, 2025—that can be checked directly. The linked authority record independently contributes the date 2002-07-05. Its strongest next move is a source search built around Soulcalibur, video and game.
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“Soulcalibur II” is worth following because a concise public description often conceals a longer documentary argument. Here, Soulcalibur, video and game provides the most credible route into that argument.

Evidence profile

The citation trail is more important than the brevity of the summary: it shows where individual claims can be examined in context. The source revision retrieved here is dated Aug 22, 2026. The linked authority identifier is Q2067832. 1 of 3 selected statements include explicit references; 2 carry qualifiers and 0 use preferred rank. The first chronological checks are 2002, 1998, 2013 and 2025.

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Source & attribution

This entry incorporates text from Soulcalibur II” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.