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Sonic Jump

2005 platform video game

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General referenceInterpretive dossier study · Crown Archives visual atlas
Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionSep 1, 2026
Entity authorityQ2504270
Source-derived summary

Sonic Jump is a 2005 vertical platform game developed by AirPlay and Sonic Team, and published by Sega for the digital distribution service Sonic Cafe, initially only available in Japan for mobile phones before being ported to iOS and Android and released in other regions in 2007. Unlike other games in the series, Sonic Jump does not involve running from left to right, but instead, Sonic automatically jumps up the screen, with the player needing to tilt the phone to move him from left to right. The original game's graphical style is based on the Sonic Advance series, which had ended shortly before Jump's release.

Sonic Jump received mixed reviews from critics, who praised the overall presentation but felt the gameplay was dull. In 2012, the game was remade by Hardlight and also released for iOS and Android devices (later retitled Sonic Jump Pro), featuring updated graphics and new gameplay features, the remake received generally positive reviews for its extended length, being frequently compared favorably with Doodle Jump (2009). It was also a success, with the remake being downloaded nearly 9 million times by March 2013. Sega would later publish two sequels, both unrelated to each other, Sonic Jump 2 (2008) and Sonic Jump Fever (2014).

Gameplay

While games in the Sonic the Hedgehog series commonly involve running from side to side, Sonic Jump involves no running, but rather, Sonic jumping through the stages vertically to get to the top of the stage. The player controls Sonic by tilting the device left or right. Sonic jumps automatically, though a "double jump" move can be used upon tapping the touchscreen.

Editorial summary

This brief starts where responsible research should: with the source description of “Sonic Jump” as 2005 platform video game. Everything that follows is an evidence route, not borrowed authority.

Editorial reviewA concise reference frame for defining the subject, testing terminology and identifying the institution closest to the evidence. The current lead gives the account dated anchors—2005, 2007, 2012, 2009—that can be checked directly. The authority record carries competing date values—2005-02-21, 2007-04—which should remain separate until their references and qualifiers are resolved. The account is most persuasive where Sonic, Jump and platform can be independently traced.
Editorial analysis

Why this record matters

The subject matters to the general reference register because the source frames it as 2005 platform video game. Its deeper value depends on whether names, dates, institutions and citations support that framing.

Evidence profile

Named sources, stable identifiers and responsible institutions provide the strongest route from overview to verifiable evidence. The source revision retrieved here is dated Sep 1, 2026. The linked authority identifier is Q2504270. 2 of 3 selected statements include explicit references; 3 carry qualifiers and 0 use preferred rank. The first chronological checks are 2005, 2007, 2012 and 2009.

Critical limits

A concise general-reference account can conceal disagreements about scope, terminology or the weight assigned to individual sources. The lead is largely declarative, so disagreement and counter-evidence require a deliberate search beyond the opening account. Authority statements aid reconciliation but still require their own references, qualifiers and ranks to be checked.

How to read it

Use the entry as an orientation point, then follow its citations and revision history. Names, dates and institutional relationships should be checked against the original record.

Best used for
  • Subject orientation
  • Search vocabulary
  • Locating named sources
Verify next

The closest primary source, responsible institution and strongest cited specialist reference.

Three-step research path

  1. Establish the record: confirm the title “Sonic Jump”, its source revision and the description used here.
  2. Expand the search: follow Sonic Jump primary sources, Sonic Jump archive and Sonic research across catalogues and specialist indexes.
  3. Test the account: compare the strongest cited source with the responsible institution’s current record and note any disagreement.

Questions for further research

  1. Which source most directly establishes the central claim about “Sonic Jump”?
  2. Which institution is responsible for the underlying evidence?
  3. Which cited source is closest to the event, object or claim?
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Source & attribution

This entry incorporates text from Sonic Jump” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.