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Super Smash Bros. Melee

crossover fighting video game developed by Nintendo for the Nintendo GameCube in 2001

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General referenceInterpretive dossier study · Crown Archives visual atlas
Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionSep 17, 2026
Entity authorityQ1052131 ↗
Source-derived summary

Super Smash Bros. Melee is a 2001 crossover fighting game developed by HAL Laboratory and published by Nintendo for the GameCube. It is the second installment in the Super Smash Bros. series. It features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox, Pokémon, and Donkey Kong among others. The stages and gameplay modes reference or take designs from these franchises as well.

Melee includes all playable characters from the first game and also adds characters from additional franchises such as Fire Emblem, of which no games had been released outside Japan at the time, in addition to new stages and gameplay modes. Like other games in the Smash Bros. series, Melee's gameplay system offers an unorthodox approach to the fighting game genre, with a counter that measures damage with increasing percentages, representing the knockback the character will experience, rather than the depleting health bar seen in most fighting games.

Melee was first released in Japan on November 21, 2001, in North America on December 3, 2001, in Europe on May 24, 2002, and Australia on May 31, 2002.

Editorial summary

The public source identifies “Super Smash Bros. Melee” as crossover fighting video game developed by Nintendo for the Nintendo GameCube in 2001. This brief keeps that definition visible, then builds a research path around Super, Smash and Bros.

Editorial reviewA dependable orientation record for establishing vocabulary, names and a first evidence trail. The current lead gives the account dated anchors—2001, 2002—that can be checked directly. The linked authority record independently contributes the date 2001-11-24. Its value is orientation rather than verdict, with Super, Smash and Bros providing the first useful test.
Editorial analysis

Why this record matters

A short description can identify a subject without explaining its stakes. For “Super Smash Bros. Melee”, the useful work is to connect “crossover fighting video game developed by Nintendo for the Nintendo GameCube in 2001” to the records capable of establishing context and consequence.

Evidence profile

Vocabulary and entity names are the principal evidence signals here, because they determine the precision of every later search. The source revision retrieved here is dated Sep 17, 2026. The linked authority identifier is Q1052131. None of the 1 selected statements returned an explicit reference. The first chronological checks are 2001 and 2002.

Critical limits

The absence of detail may reflect summary conventions rather than a lack of surviving documentation. The source lead contains qualifying language; that uncertainty should survive quotation, summary and reuse. Authority statements aid reconciliation but still require their own references, qualifiers and ranks to be checked.

How to read it

Use the entry as an orientation point, then follow its citations and revision history. Names, dates and institutional relationships should be checked against the original record.

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  2. Expand the search: follow Super Smash Bros. Melee primary sources, Super Smash Bros. Melee archive and Super research across catalogues and specialist indexes.
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Source & attribution

This entry incorporates text from “Super Smash Bros. Melee” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.