Statistic (role-playing games)
piece of data representing a particular aspect of a fictional character

A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice.
For some types of statistics, this value may be accompanied with a descriptive adjective, sometimes called a specialisation or aspect, that either describes how the character developed that particular score or an affinity for a particular use of that statistic (like Specialisations in Ars Magica or Attribute Aspects in Aria).
Most games divide their statistics into several categories. The set of categories actually used in a game system, as well as the precise statistics within each category, vary greatly. The most often used types of statistic include:
Attributes describe to what extent a character possesses natural, in-born characteristics common to all characters.
Advantages and disadvantages are useful or problematic characteristics that are not common to all characters.
Powers represent unique or special qualities of the character. In game terms, these often grant the character the potential to gain or develop certain advantages or to learn and use certain skills.
Skills represent a character's learned abilities in predefined areas.
“Statistic (role-playing games)” enters the record as piece of data representing a particular aspect of a fictional character. Crown Archives preserves that source wording while asking what Statistic, role-playing and games can confirm, complicate or overturn.
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This entry incorporates text from “Statistic (role-playing games)” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.