Simulation video game
video game genre

Simulation video games, also abbreviated as "sims", are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment.
Usually, there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely.
Well-known examples of simulation games are war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies.
Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published.
Subgenres
Construction and management simulation
Construction and management simulation (CMS) is a type of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their projects. Pure CMS games differ from strategy games in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process." Games in this category are sometimes also called "management games".
Life simulation
Life simulation games (or artificial life games) are a subgenre of simulation video games in which the player lives or controls one or more artificial lifeforms.
The public source identifies “Simulation video game” as video game genre. This brief keeps that definition visible, then builds a research path around Simulation, video and game.
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This entry incorporates text from “Simulation video game” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.