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Simulation video game

video game genre

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General referenceInterpretive dossier study · Crown Archives visual atlas
Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionAug 1, 2026
Entity authorityQ1610017
Source-derived summary

Simulation video games, also abbreviated as "sims", are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment.

Usually, there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely.

Well-known examples of simulation games are war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies.

Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published.

Subgenres

Construction and management simulation

Construction and management simulation (CMS) is a type of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their projects. Pure CMS games differ from strategy games in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process." Games in this category are sometimes also called "management games".

Life simulation

Life simulation games (or artificial life games) are a subgenre of simulation video games in which the player lives or controls one or more artificial lifeforms.

Editorial summary

The public source identifies “Simulation video game” as video game genre. This brief keeps that definition visible, then builds a research path around Simulation, video and game.

Editorial reviewA practical starting point whose main value is the path it opens into stronger specialist and primary sources. The current 259-word lead offers orientation but no explicit four-digit date, so chronology should not be assumed. The selected authority fields contribute no independent date. Its value is orientation rather than verdict, with Simulation, video and game providing the first useful test.
Editorial analysis

Why this record matters

A short description can identify a subject without explaining its stakes. For “Simulation video game”, the useful work is to connect “video game genre” to the records capable of establishing context and consequence.

Evidence profile

The citation trail is more important than the brevity of the summary: it shows where individual claims can be examined in context. The source revision retrieved here is dated Aug 1, 2026. The linked authority identifier is Q1610017. None of the 0 selected statements returned an explicit reference.

Critical limits

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Source & attribution

This entry incorporates text from Simulation video game” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.