CACrown ArchivesThe cinema collection
Menu
Research dossier · General Reference

Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe

1995 video game

Cross-disciplinary reference desk with index cards, atlas, dictionary and catalogue
General referenceInterpretive dossier study · Crown Archives visual atlas
Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionJun 4, 2026
Entity authorityQ1761674 ↗
Source-derived summary

Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe is an adventure game developed by Adventure Soft and released in 1995 for MS-DOS. It is the second installment in the Simon the Sorcerer series of games, and the sequel to 1993's Simon the Sorcerer. The game's story focuses on a young teen named Simon, who is transported into a parallel universe of magic and monsters that he visited before, via a magical wardrobe created by an evil sorcerer he defeated in the last game. Players engage in a quest to help him find more fuel for the wardrobe by searching a vast world, consisting of parodies on popular fantasy novels and fairy tales.

The game received positive feedback from critics, and later spawned a sequel, Simon the Sorcerer 3D, in 2002. The game was later re-released for Microsoft Windows, via GOG.com in 2008, and was ported onto iOS the following year, until being discontinued in 2015 due to lack of technical support. A 25th anniversary edition of the game was developed by MojoTouch in 2018, and made available for iOS, as well as on GOG.com, Google Play and Amazon Appstore, featuring several improvements to the original game.

Gameplay

As a point-and-click adventure game, the player controls the protagonist of the story, Simon, by using the mouse; with the exception of handheld versions, in which the player controls the character through touchscreen controls. Gameplay involves players moving Simon around locations in the game, interacting with objects and other characters at each site. The player can make Simon perform actions via a verbal command system, represented by picture icons – for example, the verbal command "Look at" is represented by a magnifying glass. Objects that are picked up are placed into an inventory – using such items requires the right action and target for it.

Editorial summary

The public source identifies “Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe” as 1995 video game. This brief keeps that definition visible, then builds a research path around Simon, Sorcerer and Lion.

Editorial reviewA dependable orientation record for establishing vocabulary, names and a first evidence trail. The current lead gives the account dated anchors—1995, 1993, 2002, 2008—that can be checked directly. The authority record carries competing date values—1995-01-01, 2018-04-03—which should remain separate until their references and qualifiers are resolved. Its value is orientation rather than verdict, with Simon, Sorcerer and Lion providing the first useful test.
Editorial analysis

Why this record matters

A short description can identify a subject without explaining its stakes. For “Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe”, the useful work is to connect “1995 video game” to the records capable of establishing context and consequence.

Evidence profile

Named sources, stable identifiers and responsible institutions provide the strongest route from overview to verifiable evidence. The source revision retrieved here is dated Jun 4, 2026. The linked authority identifier is Q1761674. 4 of 5 selected statements include explicit references; 4 carry qualifiers and 2 use preferred rank. The first chronological checks are 1995, 1993, 2002 and 2008.

Critical limits

A concise general-reference account can conceal disagreements about scope, terminology or the weight assigned to individual sources. The lead is largely declarative, so disagreement and counter-evidence require a deliberate search beyond the opening account. Authority statements aid reconciliation but still require their own references, qualifiers and ranks to be checked.

How to read it

Use the entry as an orientation point, then follow its citations and revision history. Names, dates and institutional relationships should be checked against the original record.

Best used for
  • Subject orientation
  • Search vocabulary
  • Locating named sources
Verify next

The closest primary source, responsible institution and strongest cited specialist reference.

Three-step research path

  1. Establish the record: confirm the title “Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe”, its source revision and the description used here.
  2. Expand the search: follow Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe primary sources, Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe archive and Simon research across catalogues and specialist indexes.
  3. Test the account: compare the strongest cited source with the responsible institution’s current record and note any disagreement.

Questions for further research

  1. Which source most directly establishes the central claim about “Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe”?
  2. Which institution is responsible for the underlying evidence?
  3. What terminology or title could unlock a more precise catalogue search?
Subject index

Search terms from this dossier

Source & attribution

This entry incorporates text from “Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.