CACrown ArchivesThe cinema collection
Menu
Research dossier · Arts & Letters

School Days (video game)

Japanese eroge visual novel

Manuscripts, fine bindings, an engraving plate and preserved performance ephemera
Arts and lettersInterpretive dossier study · Crown Archives visual atlas
Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionAug 24, 2026
Entity authorityQ1055893
Source-derived summary

School Days is a Japanese slice-of-life eroge visual novel game developed by 0verflow, released in April 2005, for Windows. It was later remade as a DVD game and ported to PlayStation 2 (PS2) and PlayStation Portable (PSP). The story follows Makoto Ito, a high school student who becomes the love interest of several girls during his second term. School Days has multiple endings depending on the player's choices. Some of these endings later became notorious for their graphic violence.

0verflow announced work on School Days in October 2004 and marketed it by showing off the game's innovative use of animated cutscenes and voice-acting. Following its success, 0verflow produced multiple sequels, including a spin-off of the original story called Summer Days, a parallel story called Cross Days. Klon developed the spin-off Island Days for the Nintendo 3DS. A School Days remaster, School Days HQ, was released in October 2010, and localized in North America in June 2012. The original game became unavailable for purchase after April 2011.

Following the game's release, School Days was adapted into different media.

Editorial summary

The public source identifies “School Days (video game)” as japanese eroge visual novel. This brief keeps that definition visible, then builds a research path around School, Days and video.

Editorial reviewBest approached as a cultural-object dossier: authorship and date matter, but circulation and reception often explain the wider significance. The current lead gives the account dated anchors—2005, 2004, 2010, 2012—that can be checked directly. The linked authority record independently contributes the date 2005-04-28. Its value is orientation rather than verdict, with School, Days and video providing the first useful test.
Editorial analysis

Why this record matters

A short description can identify a subject without explaining its stakes. For “School Days (video game)”, the useful work is to connect “japanese eroge visual novel” to the records capable of establishing context and consequence.

Evidence profile

Reception evidence should be dated and situated: later canonical status may differ sharply from the work’s initial circulation. The source revision retrieved here is dated Aug 24, 2026. The linked authority identifier is Q1055893. 1 of 2 selected statements include explicit references; 1 carry qualifiers and 0 use preferred rank. The first chronological checks are 2005, 2004, 2010 and 2012.

Critical limits

Titles can refer to several editions, objects or performances, making precise identification essential before interpretation. The lead is largely declarative, so disagreement and counter-evidence require a deliberate search beyond the opening account. Authority statements aid reconciliation but still require their own references, qualifiers and ranks to be checked.

How to read it

Separate the work, its editions or performances, and its later reception. Catalogue records, publication histories and object files often preserve different parts of that story.

Best used for
  • Identifying works and editions
  • Tracing reception history
  • Finding collection records
Verify next

The original object or edition, catalogue raisonné, performance record, rights file and holding institution.

Three-step research path

  1. Establish the record: confirm the title “School Days (video game)”, its source revision and the description used here.
  2. Expand the search: follow School Days (video game) primary sources, School Days (video game) archive and School research across catalogues and specialist indexes.
  3. Test the account: compare the strongest cited source with the responsible institution’s current record and note any disagreement.

Questions for further research

  1. Which source most directly establishes the central claim about “School Days (video game)”?
  2. Where is authorship, date or provenance documented?
  3. How did later circulation or interpretation alter the work’s reception?
Subject index

Search terms from this dossier

Source & attribution

This entry incorporates text from School Days (video game)” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.