SimCity 3000
1999 city-building simulation video game

SimCity 3000 is a city building simulation video game released in 1999, and the third major installment in the SimCity series. It was published by Electronic Arts (EA) and developed by series creator Maxis. It was released for Microsoft Windows, Macintosh, and, through an arrangement with Loki Games, Linux.
Gameplay
There are many changes between SimCity 3000 and its immediate predecessor SimCity 2000. These changes span both the integral city management aspects of the game, as well as its graphical and landscape aspects. More and newer city services are featured. These changes create a greatly different experience from that of SimCity 2000.
The most notable change is the addition of the concept of waste management. In SimCity 3000, garbage begins to accumulate when the city grows to a medium size, and must be disposed of at the expense of the city. Farms and agricultural structures are also introduced, appearing on large light industrial zones in a city with low land value and little pollution.
Begin with the source’s own compact description: “SimCity 3000” is 1999 city-building simulation video game. The dossier treats that line as a proposition to test through SimCity, city-building and simulation, not as a finished interpretation.
Why this record matters
The phrase “1999 city-building simulation video game” supplies a clear boundary for inquiry. It also exposes the unanswered questions: who defined that boundary, when it became stable and which sources sit outside it.
Maps, plans, fabric surveys and administrative records can establish how the site’s name, extent and function changed over time. The source revision retrieved here is dated Jun 16, 2026. The linked authority identifier is Q1750905. 1 of 2 selected statements include explicit references; 1 carry qualifiers and 0 use preferred rank. The first chronological checks are 1999 and 2000.
A single description cannot reconcile every naming convention, rebuilding phase or administrative transfer associated with a place. The lead is largely declarative, so disagreement and counter-evidence require a deliberate search beyond the opening account. Authority statements aid reconciliation but still require their own references, qualifiers and ranks to be checked.
How to read it
Treat names, boundaries and functions as historically changeable. Maps, plans, inventories and administrative records can clarify what the place meant at different dates.
- Historic place names
- Jurisdictional context
- Routes into maps and plans
Contemporary maps, plans, listed-building records, estate papers and the responsible local or national archive.
Three-step research path
- Establish the record: confirm the title “SimCity 3000”, its source revision and the description used here.
- Expand the search: follow SimCity 3000 primary sources, SimCity 3000 archive and SimCity research across catalogues and specialist indexes.
- Test the account: compare the strongest cited source with the responsible institution’s current record and note any disagreement.
Questions for further research
- Which source most directly establishes the central claim about “SimCity 3000”?
- Which earlier names or jurisdictions may reveal additional records?
- Which authority defined the place, boundary or structure at the relevant date?
Search terms from this dossier
This entry incorporates text from “SimCity 3000” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.