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S.W.I.N.E.

2001 real-time tactics video game

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General referenceInterpretive dossier study · Crown Archives visual atlas
Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionAug 1, 2026
Entity authorityQ844994 ↗
Source-derived summary

S.W.I.N.E. (Strategic Warfare In a Nifty Environment) is a 2001 real-time tactics video game designed by Hungarian video game developer StormRegion and published by Ravensburger Interactive Media under their mature game label Fishtank Interactive. The player chooses to fight as either the brutal invading pigs or the campy rabbits, and plays a series of missions. There are many units, including mortar, artillery, and tank units. There are also 10 multiplayer maps, each with many modes of play, including capture the flag and deathmatch. In 2005, S.W.I.N.E. was made available to download for free by its developer, StormRegion. Owing to the GameSpy shutdown, multiplayer is no longer available.

S.W.I.N.E. HD Remaster was developed by Kite Games and released on Steam and GOG in May 2019.

Gameplay

Like many other real-time tactics games, S.W.I.N.E. focuses on the tactical aspects of the battle. There is no building construction or resource gathering. Instead, the player is given a determined number of Strategic Points (or SPs) after the accomplishment of a mission, and these points can be either used to buy new units or to activate certain special abilities possessed by some units during battle.

Editorial summary

Begin with the source’s own compact description: “S.W.I.N.E.” is 2001 real-time tactics video game. The dossier treats that line as a proposition to test through real-time, tactics and video, not as a finished interpretation.

Editorial reviewA practical starting point whose main value is the path it opens into stronger specialist and primary sources. The current lead gives the account dated anchors—2001, 2005, 2019—that can be checked directly. The linked authority record independently contributes the date 2001-11-19. For this dossier, real-time, tactics and video is the immediate research focus.
Editorial analysis

Why this record matters

The phrase “2001 real-time tactics video game” supplies a clear boundary for inquiry. It also exposes the unanswered questions: who defined that boundary, when it became stable and which sources sit outside it.

Evidence profile

Vocabulary and entity names are the principal evidence signals here, because they determine the precision of every later search. The source revision retrieved here is dated Aug 1, 2026. The linked authority identifier is Q844994. 2 of 2 selected statements include explicit references; 0 carry qualifiers and 0 use preferred rank. The first chronological checks are 2001, 2005 and 2019.

Critical limits

A concise general-reference account can conceal disagreements about scope, terminology or the weight assigned to individual sources. The source lead contains qualifying language; that uncertainty should survive quotation, summary and reuse. Authority statements aid reconciliation but still require their own references, qualifiers and ranks to be checked.

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  3. Test the account: compare the strongest cited source with the responsible institution’s current record and note any disagreement.

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Source & attribution

This entry incorporates text from “S.W.I.N.E.” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.