Rambo (1985 video game)
1985 video game for Amstrad CPC, C64, Spectrum

Rambo (stylized on-screen as Rambo: First Blood Part II) is a 1985 video game based on the film Rambo: First Blood Part II (1985). The game was designed by David Collier and Tony Pomfret with the ZX Spectrum version converted by Platinum Productions.
The Commodore 64 version's music is by Martin Galway from Northern Ireland, incorporating melodies from the film's score. The Amstrad CPC version's music was played and recorded live by Choice Software's in-house programmer/designer/musician James Edward Cosby also from Northern Ireland, using a Yamaha DX7 synthesiser via the then new MIDI serial comms protocol.
Several other games based on the film were also released, including Rambo for the Nintendo Entertainment System, and Rambo: First Blood Part II for the Master System.
Gameplay
The game follows the movie's story. The player, who is controlling Rambo, has to find his lost equipment, locate the POW camp, rescue the hostages, and make it back to the extraction point while being pursued by constantly respawning enemies. Rambo starts off with just a Bowie knife and grenades (both of which have an unlimited supply, as with all the weapons), and gains points for killing the enemy, and for collecting the following equipment: Rocket Launcher, M16 Rifle, and Bow & Arrows (Explosive & Non Explosive).
The gameplay is based on Capcom's arcade game Commando (1985).
Reception and related releases
Rambo was well received.
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This entry incorporates text from “Rambo (1985 video game)” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.