Player versus environment
video game or mode in a video game in which the player fights computer-controlled enemies

Player versus environment (PvE), also known as player versus monster (PvM), and commonly misinterpreted as player versus entity or player versus enemy, is a term used for both single-player and online games, particularly MMORPGs, CORPGs, MUDs, other online role-playing video games and survival games to refer to fighting computer-controlled enemies – in contrast to player versus player (PvP) which is fighting other players in the game. In survival games a large part may be fighting the elements, controlling hunger and thirst, learning to adapt to the environment and exploration.
Usually a PvE mode can be played alone, with human companions or with AI companions. The PvE mode may contain a storyline that is narrated as the player progresses through missions. It may also contain missions that may be done in any order.
Examples
Guild Wars narrates its story by displaying in-game cut scenes and dialogue with non-playable characters (NPCs). To enhance replayability, missions can often be completed many times. Characters playing in this mode are often protected against being killed by other players and/or having their possessions stolen. An example of a game where this is not the case is Eve Online, where players can be, and often are, ambushed by other human players player versus player while attempting to complete a quest. Some games, such as World of Warcraft, offer the player the choice of participating in open-world PvP combat or doing quests without PvP interruption, by offering players the ability to join servers where PvP is enabled by default, or allowing them to activate temporary "flags" which allow them to attack and be attacked by other "flagged" players for a limited time.
This brief starts where responsible research should: with the source description of “Player versus environment” as video game or mode in a video game in which the player fights computer-controlled enemies. Everything that follows is an evidence route, not borrowed authority.
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The subject matters to the people & ideas register because the source frames it as video game or mode in a video game in which the player fights computer-controlled enemies. Its deeper value depends on whether names, dates, institutions and citations support that framing.
Biographical claims are most persuasive when dates, appointments and relationships can be traced to records created close to the events described. The source revision retrieved here is dated Aug 20, 2026. The linked authority identifier is Q1327648. None of the 0 selected statements returned an explicit reference.
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This entry incorporates text from “Player versus environment” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.