Uniform polytope
vertex-transitive polytope bounded by uniform facets

In geometry, a uniform polytope of dimension three or higher is a vertex-transitive polytope bounded by uniform facets. Here, "vertex-transitive" means that it has symmetries taking every vertex to every other vertex; the same must also be true within each lower-dimensional face of the polytope. In two dimensions (and for two-dimensional faces of higher-dimensional polytopes) a stronger definition is used: only the regular polygons are considered as uniform, disallowing polygons that alternate between two different lengths of edges.
This is a generalization of the older category of semiregular polytopes, but also includes the regular polytopes. Further, star regular faces and vertex figures (star polygons) are allowed, which greatly expand the possible solutions. A strict definition requires uniform polytopes to be finite, while a more expansive definition allows uniform honeycombs (2-dimensional tilings and higher dimensional honeycombs) of Euclidean and hyperbolic space to be considered polytopes as well.
Operations
Nearly every uniform polytope can be generated by a Wythoff construction, and represented by a Coxeter diagram. Notable exceptions include the great dirhombicosidodecahedron in three dimensions and the grand antiprism in four dimensions.
Equivalently, the Wythoffian polytopes can be generated by applying basic operations to the regular polytopes in that dimension. This approach was first used by Johannes Kepler, and is the basis of the Conway polyhedron notation.
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