Open Source Virtual Reality
open source project

Open Source Virtual Reality (OSVR) is an open-source software project that aims to enable headsets and game controllers from all vendors to be used with any games developed by Razer and Sensics.
It is also a virtual reality headset that claims to be open-source hardware using the OSVR software.
Project information
OSVR has two main and independent parts: open-source hardware and open-source software. The project is primarily sponsored by Razer and Sensics. Partners in the project include game developers Ubisoft and hardware manufacturers Vuzix. OSVR has requested help with creating Android Daydream VR Plugin.
The open source software platform allows virtual reality developers to detect, configure and operate virtual reality devices across a wide range of operating systems. It is provided under the Apache 2.0 license. Since August 2018, the electrical hardware source files are available. The files that have been released so far are under a proprietary, source-available license.
The public source identifies “Open Source Virtual Reality” as open source project. This brief keeps that definition visible, then builds a research path around Source, Virtual and Reality.
Why this record matters
A short description can identify a subject without explaining its stakes. For “Open Source Virtual Reality”, the useful work is to connect “open source project” to the records capable of establishing context and consequence.
The citation trail is more important than the brevity of the summary: it shows where individual claims can be examined in context. The source revision retrieved here is dated Jul 30, 2026. The linked authority identifier is Q20707759. 1 of 1 selected statements include explicit references; 0 carry qualifiers and 0 use preferred rank. The first chronological checks are 2018.
Overview language is designed for orientation and should not be treated as a substitute for the evidence cited beneath it. The lead is largely declarative, so disagreement and counter-evidence require a deliberate search beyond the opening account. Authority statements aid reconciliation but still require their own references, qualifiers and ranks to be checked.
How to read it
Use the entry as an orientation point, then follow its citations and revision history. Names, dates and institutional relationships should be checked against the original record.
- Subject orientation
- Search vocabulary
- Locating named sources
The closest primary source, responsible institution and strongest cited specialist reference.
Three-step research path
- Establish the record: confirm the title “Open Source Virtual Reality”, its source revision and the description used here.
- Expand the search: follow Open Source Virtual Reality primary sources, Open Source Virtual Reality archive and Source research across catalogues and specialist indexes.
- Test the account: compare the strongest cited source with the responsible institution’s current record and note any disagreement.
Questions for further research
- Which source most directly establishes the central claim about “Open Source Virtual Reality”?
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- Which institution is responsible for the underlying evidence?
Search terms from this dossier
This entry incorporates text from “Open Source Virtual Reality” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.