GeForce 4 series
series of GPUs

The GeForce 4 series (codenames below) refers to the fourth generation of Nvidia's GeForce line of graphics processing units (GPUs). There are two different GeForce4 families, the high-performance Ti family (NV25), and the budget MX family (NV17). The MX family spawned a mostly identical GeForce4 Go (NV17M) family for the laptop market. All three families were announced in early 2002; members within each family were differentiated by core and memory clock speeds. In late 2002, there was an attempt to form a fourth family, also for the laptop market, the only member of it being the GeForce4 4200 Go (NV28M) which was derived from the Ti line.
GeForce4 Ti
Architecture
The GeForce4 Ti (NV25) was launched in February 2002 and was a revision of the GeForce 3 (NV20). It was very similar to its predecessor; the main differences were higher core and memory clock rates, a revised memory controller (known as Lightspeed Memory Architecture II/LMA II), Direct3D 8.1 support with up to Pixel Shader 1.3, an additional vertex shader (the vertex and pixel shaders were now known as nFinite FX Engine II), hardware anti-aliasing (Accuview AA), and DVD playback. Legacy Direct3D 7-class fixed-function T&L was now implemented as vertex shaders. Proper dual-monitor support (TwinView) was also brought over from the GeForce 2 MX. The GeForce 4 Ti was superior to the GeForce 4 MX in virtually every aspect save for higher production cost, although the MX had the Nvidia VPE (video processing engine) which the Ti lacked.
Lineup
The initial two models were the Ti4400 (US$299) and the top-of-the-range Ti4600 (US$399).
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