CACrown ArchivesThe cinema collection
Menu
Research dossier · General Reference

Mysterious Journey II

2003 video game

Cross-disciplinary reference desk with index cards, atlas, dictionary and catalogue
General referenceInterpretive dossier study · Crown Archives visual atlas
Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionJul 21, 2026
Entity authorityQ3952116 ↗
Source-derived summary

Mysterious Journey II, also known as Schizm II: Chameleon (Polish: Schizm II: Kameleon), is an adventure game developed by Detalion, published by The Adventure Company, and the sequel to Schizm: Mysterious Journey. Like the earlier game, the plotline was authored by acclaimed Australian science fiction writer Terry Dowling. While Schizm utilized 360 degree panoramas, Mysterious Journey II uses a first-person shooter interface.

Story

The game begins on a derelict space station. Sen Geder, whom the player controls, awakens from a cryogenic stasis pod, and is interrogated by a pre-recorded holo-message of a mysterious man named Tensa, 214 years after Sen was placed in stasis. Tensa explains that there is no escape, as all non-essential machinery is destroyed, every door and bulkhead is sealed, and the station will fall from its decaying orbit in 16 days. The hologram device is accidentally blown up by a sentient machine named Talen. From there on, Talen helps Sen fly a shuttle down to the planet, where the people below have formed two tribes: The technological Transai, and nature-loving Ansala. From there Sen must solve a myriad of complex puzzles to uncover the truth behind his crime and find out what really happened on Saarpedon.

Reception

In June 2004, Christian Streil of DreamCatcher Interactive's European branch said that "Schizm II has definitely met our expectations" commercially, and that it reassured the company that real-time 3D graphics were "the right track".

Editorial summary

The public source identifies “Mysterious Journey II” as 2003 video game. This brief keeps that definition visible, then builds a research path around Mysterious, Journey and video.

Editorial reviewA concise reference frame for defining the subject, testing terminology and identifying the institution closest to the evidence. The current lead gives the account dated anchors—2004—that can be checked directly. The linked authority record independently contributes the date 2003-11-25. Its value is orientation rather than verdict, with Mysterious, Journey and video providing the first useful test.
Editorial analysis

Why this record matters

A short description can identify a subject without explaining its stakes. For “Mysterious Journey II”, the useful work is to connect “2003 video game” to the records capable of establishing context and consequence.

Evidence profile

The citation trail is more important than the brevity of the summary: it shows where individual claims can be examined in context. The source revision retrieved here is dated Jul 21, 2026. The linked authority identifier is Q3952116. 1 of 1 selected statements include explicit references; 0 carry qualifiers and 0 use preferred rank. The first chronological checks are 2004.

Critical limits

The absence of detail may reflect summary conventions rather than a lack of surviving documentation. The lead is largely declarative, so disagreement and counter-evidence require a deliberate search beyond the opening account. Authority statements aid reconciliation but still require their own references, qualifiers and ranks to be checked.

How to read it

Use the entry as an orientation point, then follow its citations and revision history. Names, dates and institutional relationships should be checked against the original record.

Best used for
  • Subject orientation
  • Search vocabulary
  • Locating named sources
Verify next

The closest primary source, responsible institution and strongest cited specialist reference.

Three-step research path

  1. Establish the record: confirm the title “Mysterious Journey II”, its source revision and the description used here.
  2. Expand the search: follow Mysterious Journey II primary sources, Mysterious Journey II archive and Mysterious research across catalogues and specialist indexes.
  3. Test the account: compare the strongest cited source with the responsible institution’s current record and note any disagreement.

Questions for further research

  1. Which source most directly establishes the central claim about “Mysterious Journey II”?
  2. Which cited source is closest to the event, object or claim?
  3. Which institution is responsible for the underlying evidence?
Subject index

Search terms from this dossier

Source & attribution

This entry incorporates text from “Mysterious Journey II” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.