Messiah Engine
Video game engine by NetEase games

Messiah Engine is an in-house game engine developed by NetEase. It supports multiple platforms including iOS, Android, and PC, with a focus on mobile games.
History
Development of Messiah Engine began in 2007. It was first introduced in 2010, with its first game released in 2013. Zhao Yukun, head of the engine's development, said he was inspired by Edwin Catmull, who developed the Stochastic Sampling algorithm initially used by Pixar RenderMan. The first demo was shown to NetEase founder Ding Lei on an iPad mini 2. The engine now supports multiple platforms: iOS, macOS, Android, PC, PS4/PS5, Switch, and Xbox. NetEase demonstrated the engine at E3 2016 along with its game Tianxia. It has received more than 20 patents.
As of July 2021, the engine has been used to develop 9 games, including Diablo Immortal and Where Winds Meet, as well as many mobile games such as Knives Out, Eternal Arena, A Dream of Jianghu, The Legend of Glory, and Ace Racer.
“Messiah Engine” enters the record as video game engine by NetEase games. Crown Archives preserves that source wording while asking what Messiah, Engine and Video can confirm, complicate or overturn.
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This entry incorporates text from “Messiah Engine” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.