List of Doom ports
Wikimedia list article

Doom is one of the most widely ported video games. Since the original MS-DOS version, it has been released officially for a number of operating systems, video game consoles, handheld game consoles, and other devices. Some of the ports are replications of the DOS version, while others differ considerably, including modifications to the level designs, monsters and game engine, with some ports offering content not included in the original DOS version. Since the Doom engine's source code was released to the public in 1997, hundreds of fan-made ports to various hardware have been developed.
Official ports
Personal computers
NeXTSTEP
This was the version that the MS-DOS product emerged from, since, at the time, id Software was using a NeXTcube for its graphic-engine development. This version is sluggish on anything below an 040 NeXTstation/cube (though it runs smoother with a higher amount of memory), and is missing sound, which was added on the PC side. With NeXT-Step based on i486 architecture, it ran smoothly under all conditions up to screen sizes of 400% with newer hardware. The version running on NeXT is programmed by John Carmack, John Romero, and Dave Taylor.
OS/2
Doom was ported to OS/2 by an independent contractor, Jim Thomas, who was hired by IBM to port it and SimCity. A successful version was demoed in 1994 running in an OS/2 PM window.
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