World of A Song of Ice and Fire
fictional world created by George R. R. Martin

The fictional world in which the A Song of Ice and Fire novels by George R. R. Martin take place is divided into several continents, known collectively as The Known World.
Most of the story takes place on the continent of Westeros and in a large political entity known as the Seven Kingdoms. Those kingdoms are spread across nine regions: the North, the Iron Islands, the Riverlands, the Vale, the Westerlands, the Stormlands, the Reach, the Crownlands, and Dorne. A massive wall of ice and old magic separates the Seven Kingdoms from the largely unmapped area to the north. The vast continent of Essos is located east of Westeros, across the Narrow Sea. The closest foreign nations to Westeros are the Free Cities, a collection of nine independent city-states along the western edge of Essos. The lands along the southern coastline of Essos are called the Lands of the Summer Sea and include Slaver's Bay and the ruins of Valyria. The latter is the former home of the ancestors of House Targaryen. To the south of Essos are the continents of Sothoryos and Ulthos, which in the narrative are largely unexplored.
The planet experiences erratic seasons of unpredictable duration that can last for many years.
“World of A Song of Ice and Fire” enters the record as fictional world created by George R. R. Martin. Crown Archives preserves that source wording while asking what World, Song and Fire can confirm, complicate or overturn.
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This entry incorporates text from “World of A Song of Ice and Fire” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.