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Fatal Frame II: Crimson Butterfly

2003 survival horror video game

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General referenceInterpretive dossier study · Crown Archives visual atlas
Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionMay 20, 2026
Entity authorityQ2289776 ↗
Source-derived summary

Fatal Frame II: Crimson Butterfly is a survival horror video game developed by Tecmo for PlayStation 2. The second entry in the Fatal Frame series, it was published by Tecmo in 2003 in Japan and North America, and by Ubisoft in Europe in 2004. An expanded Xbox port was published in 2004 in Japan and North America, and by Microsoft Game Studios in Europe in 2005. The story follows sisters Mio and Mayu Amakura as they are trapped in a ghost-filled village cursed by a failed ritual which they are being forced to re-enact. Gameplay follows Mio as she explores the village searching for Mayu, fighting hostile ghosts using the series' recurring Camera Obscura.

Crimson Butterfly began development shortly after the original game released in 2001, with returning staff including director Makoto Shibata, producer Keisuke Kikuchi, and writer Tsuyoshi Iuchi. The aim was to both refine the gameplay mechanics of the original and to create a compelling narrative to encourage players to finish the game. Singer-songwriter Tsukiko Amano created the game's theme song "Chō". Crimson Butterfly was praised by critics for its narrative and gameplay, later being called a classic of the survival horror genre. A sequel, Fatal Frame III: The Tormented, was released in 2005.

Editorial summary

This brief starts where responsible research should: with the source description of “Fatal Frame II: Crimson Butterfly” as 2003 survival horror video game. Everything that follows is an evidence route, not borrowed authority.

Editorial reviewA practical starting point whose main value is the path it opens into stronger specialist and primary sources. The current lead gives the account dated anchors—2003, 2004, 2005, 2001—that can be checked directly. The authority record carries competing date values—2003-11-27, 2003-12-14, 2004-04-30, 2004-11-01—which should remain separate until their references and qualifiers are resolved. The account is most persuasive where Fatal, Frame and Crimson can be independently traced.
Editorial analysis

Why this record matters

The subject matters to the general reference register because the source frames it as 2003 survival horror video game. Its deeper value depends on whether names, dates, institutions and citations support that framing.

Evidence profile

Vocabulary and entity names are the principal evidence signals here, because they determine the precision of every later search. The source revision retrieved here is dated May 20, 2026. The linked authority identifier is Q2289776. 2 of 7 selected statements include explicit references; 7 carry qualifiers and 0 use preferred rank. The first chronological checks are 2003, 2004, 2005 and 2001.

Critical limits

Overview language is designed for orientation and should not be treated as a substitute for the evidence cited beneath it. The lead is largely declarative, so disagreement and counter-evidence require a deliberate search beyond the opening account. Authority statements aid reconciliation but still require their own references, qualifiers and ranks to be checked.

How to read it

Use the entry as an orientation point, then follow its citations and revision history. Names, dates and institutional relationships should be checked against the original record.

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Source & attribution

This entry incorporates text from “Fatal Frame II: Crimson Butterfly” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.