Cacoma Knight in Bizyland
1992 video game

Cacoma Knight in Bizyland, known in Japan as Cacoma Knight (カコマ☆ナイト, Kakoma Naito) is a Super NES video game created by Datam Polystar. Seta USA created the English version of the game. The Japanese version is copyrighted in 1992, and the English version is copyrighted in 1993. The title is a pun on kakomanai to (囲まないと), meaning "must surround".
Gameplay
Cacoma Knight is a hybrid of Qix and anime elements. Each level is a single screen. The first image that the player sees is a landscape, for example, a forest or a town. The image will then fade into a "corrupt" version of the landscape, for example, the trees become rotten and buildings become ruined. Each screen has a "Qualify" target that shows how much of the screen must be cleared before the game continues to the next level. The player can then use the Magical Chalk to section off an area of the landscape, using either the borders of existing cleared sections or the borders of the screen.
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The subject matters to the general reference register because the source frames it as 1992 video game. Its deeper value depends on whether names, dates, institutions and citations support that framing.
The citation trail is more important than the brevity of the summary: it shows where individual claims can be examined in context. The source revision retrieved here is dated Aug 3, 2026. The linked authority identifier is Q5016060. 1 of 2 selected statements include explicit references; 2 carry qualifiers and 0 use preferred rank. The first chronological checks are 1992 and 1993.
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This entry incorporates text from “Cacoma Knight in Bizyland” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.