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Invisible, Inc.

2014 video game

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General referenceInterpretive dossier study · Crown Archives visual atlas
Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionSep 7, 2026
Entity authorityQ16267847 ↗
Source-derived summary

Invisible, Inc. (stylized as INVI?IBLE, INC.) is a 2015 turn-based tactics stealth developed and published by Klei Entertainment. The player acts as the remote operator for an espionage agency that has come under attack from multinational corporations, and directs agents in covert missions, acquiring resources and support in order to enable relocation of the agency's computer system to a safe haven within a limited amount of time.

The game was available for early access for Microsoft Windows and OS X from January 2014, a Linux build was later released. The full version was released for Windows, OS X, and Linux on May 12, 2015. A PlayStation 4 and iOS versions were released in April and October 2016, respectively. A Nintendo Switch version was released on June 15, 2020.

Gameplay

The game is a turn-based tactics based-game inspired by X-COM, with emphasis on stealth and espionage. In each playthrough, the player takes on the role of an agent handler for covert operations and has three days to prepare for their final mission. This is done by performing various missions across the globe to retrieve information, valuables, equipment and personnel, keeping cognizant of the amount of time taken for travel and missions within that three day period.

Editorial summary

Begin with the source’s own compact description: “Invisible, Inc.” is 2014 video game. The dossier treats that line as a proposition to test through Invisible, video and game, not as a finished interpretation.

Editorial reviewA concise reference frame for defining the subject, testing terminology and identifying the institution closest to the evidence. The current lead gives the account dated anchors—2015, 2014, 2016, 2020—that can be checked directly. The linked authority record independently contributes the date 2014-01-01. For this dossier, Invisible, video and game is the immediate research focus.
Editorial analysis

Why this record matters

The phrase “2014 video game” supplies a clear boundary for inquiry. It also exposes the unanswered questions: who defined that boundary, when it became stable and which sources sit outside it.

Evidence profile

The citation trail is more important than the brevity of the summary: it shows where individual claims can be examined in context. The source revision retrieved here is dated Sep 7, 2026. The linked authority identifier is Q16267847. 1 of 2 selected statements include explicit references; 1 carry qualifiers and 0 use preferred rank. The first chronological checks are 2015, 2014, 2016 and 2020.

Critical limits

The absence of detail may reflect summary conventions rather than a lack of surviving documentation. The source lead contains qualifying language; that uncertainty should survive quotation, summary and reuse. Authority statements aid reconciliation but still require their own references, qualifiers and ranks to be checked.

How to read it

Use the entry as an orientation point, then follow its citations and revision history. Names, dates and institutional relationships should be checked against the original record.

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  • Search vocabulary
  • Locating named sources
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The closest primary source, responsible institution and strongest cited specialist reference.

Three-step research path

  1. Establish the record: confirm the title “Invisible, Inc.”, its source revision and the description used here.
  2. Expand the search: follow Invisible, Inc. primary sources, Invisible, Inc. archive and Invisible research across catalogues and specialist indexes.
  3. Test the account: compare the strongest cited source with the responsible institution’s current record and note any disagreement.

Questions for further research

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Source & attribution

This entry incorporates text from “Invisible, Inc.” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.