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Digital Homicide Studios

American defunct video game developer

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General referenceInterpretive dossier study · Crown Archives visual atlas
Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionJun 4, 2026
Entity authorityQ27094432
Source-derived summary

Digital Homicide Studios L.L.C. was an American video game developer based in Yuma, Arizona. James and Robert Romine founded the company in 2014 and released poorly received games in quick succession. The studio produced roughly sixty games until September 2016, including The Slaughtering Grounds, Temper Tantrum, and Galactic Hitman. The Slaughtering Grounds, Digital Homicide Studios's best-known title, was released via Steam in October 2014. James Stephanie Sterling's criticism of the game led to a dispute with Digital Homicide Studios and eventually a lawsuit by James Romine against Sterling. Romine also filed a lawsuit against 100 anonymous Steam users in September 2016, accusing them of harassment. In response to the latter, Valve removed all Digital Homicide Studios games from Steam, which Romine stated "destroyed" the studio by October 2016. He subsequently withdrew the lawsuit, while that against Sterling was dismissed with prejudice in February 2017.

History

Founding and game releases

Digital Homicide Studios was founded by brothers James Oliver Romine Jr. and Robert Romine in 2014 in Yuma, Arizona.

Editorial summary

Begin with the source’s own compact description: “Digital Homicide Studios” is american defunct video game developer. The dossier treats that line as a proposition to test through Digital, Homicide and Studios, not as a finished interpretation.

Editorial reviewA dependable orientation record for establishing vocabulary, names and a first evidence trail. The current lead gives the account dated anchors—2014, 2016, 2017—that can be checked directly. The linked authority record independently contributes the date 2014-01-01. For this dossier, Digital, Homicide and Studios is the immediate research focus.
Editorial analysis

Why this record matters

The phrase “american defunct video game developer” supplies a clear boundary for inquiry. It also exposes the unanswered questions: who defined that boundary, when it became stable and which sources sit outside it.

Evidence profile

The citation trail is more important than the brevity of the summary: it shows where individual claims can be examined in context. The source revision retrieved here is dated Jun 4, 2026. The linked authority identifier is Q27094432. 1 of 1 selected statements include explicit references; 0 carry qualifiers and 0 use preferred rank. The first chronological checks are 2014, 2016 and 2017.

Critical limits

Overview language is designed for orientation and should not be treated as a substitute for the evidence cited beneath it. The lead is largely declarative, so disagreement and counter-evidence require a deliberate search beyond the opening account. Authority statements aid reconciliation but still require their own references, qualifiers and ranks to be checked.

How to read it

Use the entry as an orientation point, then follow its citations and revision history. Names, dates and institutional relationships should be checked against the original record.

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  2. Expand the search: follow Digital Homicide Studios primary sources, Digital Homicide Studios archive and Digital research across catalogues and specialist indexes.
  3. Test the account: compare the strongest cited source with the responsible institution’s current record and note any disagreement.

Questions for further research

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Source & attribution

This entry incorporates text from Digital Homicide Studios” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.