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Imagine (video game series)

video game series

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General referenceInterpretive dossier study · Crown Archives visual atlas
Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionFeb 1, 2026
Entity authorityQ3796557 ↗
Source-derived summary

Imagine is a series of simulation video games primarily for the Nintendo DS, Nintendo 3DS, Microsoft Windows, and Wii game consoles, released from October 2007 to February 2013. Imagine video games are aimed primarily at girls aged six to fourteen and are published by Ubisoft.

Background

The Imagine series of games allows players to take on the role of various occupations, such as a fashion designer, rock star, movie star or teacher. Ubisoft became a leader in publishing "games for girls" for the Nintendo DS and Wii through the Imagine, Ener-G, and Petz series.

Reception

IGN stated that Imagine games vary wildly in quality, describing some games as "boring and soulless cash-ins that serves no purpose other than to financially take advantage of uninformed teenage girls" and others as "surprise hits [that] turned out pretty darn well." Likewise, a 2008 feature in Game Developer opined that Ubisoft's "casual titles"—specifically mentioning the Imagine and Petz series—had distinguished themselves by being "well-made non-shovelware" that didn't try to "take advantage of the innocence of the target market."

On the other hand, social researcher Laura Fantone, thought the series reiterated "dated ideas about female achievement" in which beauty—"followed by virtue and exceptional luck"—is foremost in attaining improvement of status.

Games

A large number of games have been released under the Imagine banner.

Editorial summary

Begin with the source’s own compact description: “Imagine (video game series)” is video game series. The dossier treats that line as a proposition to test through Imagine, video and game, not as a finished interpretation.

Editorial reviewA practical starting point whose main value is the path it opens into stronger specialist and primary sources. The current lead gives the account dated anchors—2007, 2013, 2008—that can be checked directly. The selected authority fields contribute no independent date. For this dossier, Imagine, video and game is the immediate research focus.
Editorial analysis

Why this record matters

The phrase “video game series” supplies a clear boundary for inquiry. It also exposes the unanswered questions: who defined that boundary, when it became stable and which sources sit outside it.

Evidence profile

Named sources, stable identifiers and responsible institutions provide the strongest route from overview to verifiable evidence. The source revision retrieved here is dated Feb 1, 2026. The linked authority identifier is Q3796557. None of the 0 selected statements returned an explicit reference. The first chronological checks are 2007, 2013 and 2008.

Critical limits

Overview language is designed for orientation and should not be treated as a substitute for the evidence cited beneath it. The lead is largely declarative, so disagreement and counter-evidence require a deliberate search beyond the opening account. Authority statements aid reconciliation but still require their own references, qualifiers and ranks to be checked.

How to read it

Use the entry as an orientation point, then follow its citations and revision history. Names, dates and institutional relationships should be checked against the original record.

Best used for
  • Subject orientation
  • Search vocabulary
  • Locating named sources
Verify next

The closest primary source, responsible institution and strongest cited specialist reference.

Three-step research path

  1. Establish the record: confirm the title “Imagine (video game series)”, its source revision and the description used here.
  2. Expand the search: follow Imagine (video game series) primary sources, Imagine (video game series) archive and Imagine research across catalogues and specialist indexes.
  3. Test the account: compare the strongest cited source with the responsible institution’s current record and note any disagreement.

Questions for further research

  1. Which source most directly establishes the central claim about “Imagine (video game series)”?
  2. Which institution is responsible for the underlying evidence?
  3. Which cited source is closest to the event, object or claim?
Subject index

Search terms from this dossier

Source & attribution

This entry incorporates text from “Imagine (video game series)” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.