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Video game addiction

addiction to computer and video games

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General referenceInterpretive dossier study · Crown Archives visual atlas
Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionSep 21, 2026
Entity authorityQ16058933
Source-derived summary

Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a behavioural addiction involving problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time. This and associated concepts have been the subject of considerable research, debate, and discussion among experts in several disciplines and has generated controversy within the medical, scientific, and gaming communities. Such disorders can be diagnosed when an individual engages in gaming activities at the cost of fulfilling daily responsibilities or pursuing other interests without regard for the negative consequences. As defined by the ICD-11, the main criterion for this disorder is a lack of self-control over gaming.

The World Health Organization (WHO) included gaming disorder in the 11th revision of its International Classification of Diseases (ICD). The American Psychiatric Association, while stating that there is insufficient evidence for the inclusion of internet gaming disorder as an officially recognized disorder in the fifth edition (DSM-5) of the Diagnostic and Statistical Manual of Mental Disorders published in 2013, considered it worthy of further study, thus including it in its chapter on Conditions for Further Study.

Controversy around the diagnosis includes whether the disorder is a separate clinical entity or a manifestation of underlying psychiatric disorders. Research has approached the question from a variety of viewpoints, with no universally standardized or agreed definitions, leading to difficulties in developing evidence-based recommendations.

Definition and diagnosis

World Health Organization

The World Health Organization (WHO) has included "gaming disorder" in the 11th revision of the International Statistical Classification of Diseases and Related Health Problems (ICD-11), released in June 2018, which was approved by the World Health Assembly in May 2019. The use and enforcement of the ICD-11 officially began on 1 January 2022.

Editorial summary

The public source identifies “Video game addiction” as addiction to computer and video games. This brief keeps that definition visible, then builds a research path around Video, game and addiction.

Editorial reviewA practical starting point whose main value is the path it opens into stronger specialist and primary sources. The current lead gives the account dated anchors—2013, 2018, 2019, 2022—that can be checked directly. The selected authority fields contribute no independent date. Its value is orientation rather than verdict, with Video, game and addiction providing the first useful test.
Editorial analysis

Why this record matters

A short description can identify a subject without explaining its stakes. For “Video game addiction”, the useful work is to connect “addiction to computer and video games” to the records capable of establishing context and consequence.

Evidence profile

The citation trail is more important than the brevity of the summary: it shows where individual claims can be examined in context. The source revision retrieved here is dated Sep 21, 2026. The linked authority identifier is Q16058933. The first chronological checks are 2013, 2018, 2019 and 2022.

Critical limits

The absence of detail may reflect summary conventions rather than a lack of surviving documentation. The source lead contains qualifying language; that uncertainty should survive quotation, summary and reuse. Authority statements aid reconciliation but still require their own references, qualifiers and ranks to be checked.

How to read it

Use the entry as an orientation point, then follow its citations and revision history. Names, dates and institutional relationships should be checked against the original record.

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Three-step research path

  1. Establish the record: confirm the title “Video game addiction”, its source revision and the description used here.
  2. Expand the search: follow Video game addiction primary sources, Video game addiction archive and Video research across catalogues and specialist indexes.
  3. Test the account: compare the strongest cited source with the responsible institution’s current record and note any disagreement.

Questions for further research

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Source & attribution

This entry incorporates text from Video game addiction” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.