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Frequency (video game)

2001 video game on Playstation 2

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General referenceInterpretive dossier study · Crown Archives visual atlas
Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionApr 19, 2026
Entity authorityQ3087519
Source-derived summary

Frequency (usually stylized as FreQuency) is a rhythm video game developed by Harmonix and published by Sony Computer Entertainment for the PlayStation 2. It was the first game to be developed by Harmonix. A sequel, Amplitude, was released in 2003.

Gameplay

In the game, a player portrays a virtual avatar called a "FreQ", and travels down an octagonal tunnel, with each wall containing a musical track. These tracks contain sequences of notes. As the player hits buttons corresponding to the note placement on the track, the "sonic energy" from within is released and the music plays. If the player plays two measures of the track without any errors, the track is "captured" and the music plays automatically until the next pre-determined section of the song. All songs featured in the game are edited for ease of play.

Some tracks are bonus tracks and only open up when all notes are played, allowing the user to pick up "freestyle" points. Powerups are available which allow the immediate capturing of the track or the doubling of points.

Editorial summary

Begin with the source’s own compact description: “Frequency (video game)” is 2001 video game on Playstation 2. The dossier treats that line as a proposition to test through Frequency, video and game, not as a finished interpretation.

Editorial reviewA practical starting point whose main value is the path it opens into stronger specialist and primary sources. The current lead gives the account dated anchors—2003—that can be checked directly. The linked authority record independently contributes the date 2001-11-20. For this dossier, Frequency, video and game is the immediate research focus.
Editorial analysis

Why this record matters

The phrase “2001 video game on Playstation 2” supplies a clear boundary for inquiry. It also exposes the unanswered questions: who defined that boundary, when it became stable and which sources sit outside it.

Evidence profile

Vocabulary and entity names are the principal evidence signals here, because they determine the precision of every later search. The source revision retrieved here is dated Apr 19, 2026. The linked authority identifier is Q3087519. 1 of 1 selected statements include explicit references; 0 carry qualifiers and 0 use preferred rank. The first chronological checks are 2003.

Critical limits

The absence of detail may reflect summary conventions rather than a lack of surviving documentation. The lead is largely declarative, so disagreement and counter-evidence require a deliberate search beyond the opening account. Authority statements aid reconciliation but still require their own references, qualifiers and ranks to be checked.

How to read it

Use the entry as an orientation point, then follow its citations and revision history. Names, dates and institutional relationships should be checked against the original record.

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Source & attribution

This entry incorporates text from Frequency (video game)” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.