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Fire Emblem: The Sacred Stones

2004 video game

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General referenceInterpretive dossier study · Crown Archives visual atlas
Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionAug 18, 2026
Entity authorityQ150169
Source-derived summary

Fire Emblem: The Sacred Stones is a tactical role-playing game developed by Intelligent Systems, and published by Nintendo for the Game Boy Advance handheld video game console in 2004 for Japan and 2005 in the West. It is the eighth entry in the Fire Emblem series, the second to be released outside Japan, and the third and final title to be developed for the Game Boy Advance after The Binding Blade and its prequel The Blazing Blade.

Set in a separate continuity to earlier Fire Emblem titles, The Sacred Stones takes place on the fictional continent of Magvel, which is divided into six nations, built around five magical stones said to be linked to the imprisonment of an ancient demon. When one of the six nations, the Grado Empire, invades its neighbors and begins destroying the stones, protagonists Eirika and Ephraim of the royal family of Renais set out to gather allies and halt Grado's conquest, while also trying to uncover the reasons for the war. The gameplay is similar to previous Fire Emblem games, focusing on turn-based, tactical movement of units across a grid-based battlefield. Core features of the game include permanent death for characters defeated in battle and support conversations that grant advantages to certain units in battle.

The Sacred Stones began development alongside Fire Emblem: Path of Radiance as a side project, sharing much of its visual design and mechanics with The Blazing Blade while incorporating elements from earlier entries such as Fire Emblem Gaiden. First announced in mid-2004, it was heavily promoted in Japan. When released, it sold over 230,000 units during 2004, with a further 90,000 being sold upon its North American debut. Reception was positive overall for its story, characters and gameplay, although many critics cited it as being too similar to its predecessor.

Editorial summary

The public source identifies “Fire Emblem: The Sacred Stones” as 2004 video game. This brief keeps that definition visible, then builds a research path around Fire, Emblem and Sacred.

Editorial reviewA dependable orientation record for establishing vocabulary, names and a first evidence trail. The current lead gives the account dated anchors—2004, 2005—that can be checked directly. The authority record carries competing date values—2004-10-07, 2005-05-23, 2005-11-03, 2005-11-04—which should remain separate until their references and qualifiers are resolved. Its value is orientation rather than verdict, with Fire, Emblem and Sacred providing the first useful test.
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Named sources, stable identifiers and responsible institutions provide the strongest route from overview to verifiable evidence. The source revision retrieved here is dated Aug 18, 2026. The linked authority identifier is Q150169. 2 of 11 selected statements include explicit references; 11 carry qualifiers and 0 use preferred rank. The first chronological checks are 2004 and 2005.

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Source & attribution

This entry incorporates text from Fire Emblem: The Sacred Stones” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.