Fast Tracks: The Computer Slot Car Construction Kit
1985 video game

Fast Tracks is a racing game designed for the Commodore 64 by Mark Turmell and published by Activision in 1986.
Gameplay
The game involves running into other cars on the track. Each time a player bumps another car off the track, the car returns to the start of the lap, and two seconds are removed from the final time. If the player leaves the track they will have to restart the lap.
A map editor is also available in the game, which can be saved onto the disc. Seven circuits are built-in.
Reception
Roy Wagner reviewed the game for Computer Gaming World, and wrote that "race tracks, that you create, can be sent to friends who don't even have the game. They can then try to beat your best times. This game offers a lot of variety and plays nicely. It comes in a close third to the Racing Destruction Set from EA and Pole Position".
Begin with the source’s own compact description: “Fast Tracks: The Computer Slot Car Construction Kit” is 1985 video game. The dossier treats that line as a proposition to test through Fast, Tracks and Computer, not as a finished interpretation.
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Vocabulary and entity names are the principal evidence signals here, because they determine the precision of every later search. The source revision retrieved here is dated Jul 24, 2025. The linked authority identifier is Q5437002. 1 of 1 selected statements include explicit references; 0 carry qualifiers and 0 use preferred rank. The first chronological checks are 1986.
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This entry incorporates text from “Fast Tracks: The Computer Slot Car Construction Kit” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.