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Evaluation function

function returning estimated value of a position in a game playing program

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Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionMay 5, 2026
Entity authorityQ852705
Source-derived summary

An evaluation function, also known as a heuristic evaluation function or static evaluation function, is a function used by game-playing computer programs to estimate the value or goodness of a position (usually at a leaf or terminal node) in a game tree. Most of the time, the value is either a real number or a quantized integer, often in nths of the value of a playing piece such as a stone in go or a pawn in chess, where n may be tenths, hundredths or other convenient fraction, but sometimes, the value is an array of three values in the unit interval, representing the win, draw, and loss percentages of the position.

There do not exist analytical or theoretical models for evaluation functions for unsolved games, nor are such functions entirely ad-hoc. The composition of evaluation functions is determined empirically by inserting a candidate function into an automaton and evaluating its subsequent performance. A significant body of evidence now exists for several games like chess, shogi and go as to the general composition of evaluation functions for them.

Games in which game playing computer programs employ evaluation functions include chess, go, shogi (Japanese chess), othello, hex, backgammon, and checkers. In addition, with the advent of programs such as MuZero, computer programs also use evaluation functions to play video games, such as those from the Atari 2600. Some games like tic-tac-toe are strongly solved, and do not require search or evaluation because a discrete solution tree is available.

Relation to search

A tree of such evaluations is usually part of a search algorithm, such as Monte Carlo tree search or a minimax algorithm like alpha–beta search. The value is presumed to represent the relative probability of winning if the game tree were expanded from that node to the end of the game.

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The public source identifies “Evaluation function” as function returning estimated value of a position in a game playing program. This brief keeps that definition visible, then builds a research path around Evaluation, function and returning.

Editorial reviewA practical starting point whose main value is the path it opens into stronger specialist and primary sources. The current 301-word lead offers orientation but no explicit four-digit date, so chronology should not be assumed. The selected authority fields contribute no independent date. Its value is orientation rather than verdict, with Evaluation, function and returning providing the first useful test.
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This entry incorporates text from Evaluation function” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.