Escape Velocity Override
1998 video game

Escape Velocity Override is a space trading simulator game written by Peter Cartwright, with the support of his school-friends, and developed by Ambrosia Software for the Apple Macintosh. It is the sequel to Escape Velocity with an extended version of the original game engine, but Override has an entirely new story line set in a different, larger universe.
Escape Velocity and EV Override were written for the classic Mac OS, and therefore run natively only on Mac OS 9 and earlier. However, the third game in the series, Escape Velocity Nova, supports plug-ins (released with Ambrosia's authorization) that simulate the first two titles using the new game's engine. Since EV Nova was made for both Mac OS X and Microsoft Windows, Override - through Nova plug-ins - is also playable on those platforms.
Gameplay
The player controls a ship represented from a bird's-eye point of view in third person. Most of the game takes place within this view, where the player can interact with ships and stellar objects within the star system they are presently in. There are over a hundred star systems in the game, all connected to one another by a series of hyperlanes. The player can utilize the lanes to perform a hyper-jump to a nearby system, which takes one to three days depending on their ship's mass.
Players can land at planets, stations, and some other stellar objects.
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