Dominions: Priests, Prophets and Pretenders
2002 video game

Dominions: Priests, Prophets and Pretenders is a turn-based strategy game designed by Illwinter Game Design, in which up to fourteen "pretender gods" at a time each battle for global dominance. The game was followed by five sequels: Dominions II: The Ascension Wars, Dominions 3: The Awakening, Dominions 4: Thrones of Ascension, Dominions 5: Warriors of the Faith, and Dominions 6: Rise of the Pantokrator.
Gameplay
Two to fourteen "pretender gods" battle for global supremacy with over 600 units, 400 magic spells and 300 magical items. Players are allowed to customize their god, selecting physical appearance, magical skills and dominions scales, including luck, heat and order. The main map is divided into smaller sections (called provinces), and each battle that takes place is within a province, for control of the province. There can be hundreds of provinces on a map. To win, one must ensure that no other player controls a single province, or that their dominion is non-existent.
Units
Once each god and nation has been selected, each player must begin the process of building an empire. In the early stages of the game, this is mainly accomplished through the use of standard troops. The player must first recruit a commander (the player can also use his or her god).
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This entry incorporates text from “Dominions: Priests, Prophets and Pretenders” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.