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Reinforcement learning

type of machine learning where an agent learns how to behave in an environment by performing actions and receiving rewards or penalties in return, aiming to maximize the cumulative reward over time

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Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionSep 5, 2026
Entity authorityQ830687
Source-derived summary

In machine learning and optimal control, reinforcement learning (RL) (also known as approximate dynamic programming) is concerned with how an intelligent agent should take actions in a dynamic environment in order to maximize a reward signal. Reinforcement learning is one of the three basic machine learning paradigms, alongside supervised learning and unsupervised learning.

While supervised learning and unsupervised learning algorithms respectively attempt to discover patterns in labeled and unlabeled data, reinforcement learning involves training an agent through interactions with its environment. To learn to maximize rewards from these interactions, the agent makes decisions between trying new actions to learn more about the environment (exploration), or using current knowledge of the environment to take the best action (exploitation). The search for the optimal balance between these two strategies is known as the exploration–exploitation dilemma.

The environment is typically stated in the form of a Markov decision process, as many reinforcement learning algorithms use dynamic programming techniques. The main difference between classical dynamic programming methods and reinforcement learning algorithms is that the latter do not assume knowledge of an exact mathematical model of the Markov decision process, and they target large Markov decision processes where exact methods become infeasible.

Principles

Due to its generality, reinforcement learning is studied in many disciplines, such as game theory, control theory, operations research, information theory, simulation-based optimization, multi-agent systems, swarm intelligence, and statistics. In the operations research and control literature, RL is called approximate dynamic programming, or neuro-dynamic programming. The problems of interest in RL have also been studied in the theory of optimal control, which is concerned mostly with the existence and characterization of optimal solutions, and algorithms for their exact computation, and less with learning or approximation (particularly in the absence of a mathematical model of the environment).

Editorial summary

Begin with the source’s own compact description: “Reinforcement learning” is type of machine learning where an agent learns how to behave in an environment by performing actions and receiving rewards or penalties in return, aiming to maximize the cumulative reward over time. The dossier treats that line as a proposition to test through Reinforcement, learning and type, not as a finished interpretation.

Editorial reviewA practical starting point whose main value is the path it opens into stronger specialist and primary sources. The current 294-word lead offers orientation but no explicit four-digit date, so chronology should not be assumed. The selected authority fields contribute no independent date. For this dossier, Reinforcement, learning and type is the immediate research focus.
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The citation trail is more important than the brevity of the summary: it shows where individual claims can be examined in context. The source revision retrieved here is dated Sep 5, 2026. The linked authority identifier is Q830687. The Library of Congress control number is sh92000704. 1 of 1 selected statements include explicit references; 1 carry qualifiers and 0 use preferred rank.

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This entry incorporates text from Reinforcement learning” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.