Georgia Institute of Technology School of Interactive Computing
academic unit within the College of Computing of Georgia Tech University, Atlanta, Georgia, United States

The School of Interactive Computing is an academic unit located within the College of Computing at the Georgia Institute of Technology (Georgia Tech). It conducts both research and teaching activities related to interactive computing at the undergraduate and graduate levels. These activities focus on computing's interaction with users and the environment, as well as how computers impact the quality of people's lives.
History
The School of Interactive Computing was formed in February 2007, when the former Interactive & Intelligent Computing Division was renamed and promoted to "School" status. Aaron Bobick was appointed as the school's first chair. Along with its sibling academic unit, the School of Computer Science, the School of Interactive Computing represents the first time a college-level computing program has delineated the field into separate but related bodies of study. In July 2012, Annie Antón, formerly at North Carolina State University, replaced Bobick as school chair.
Degrees offered
The School of Interactive Computing offers bachelor's degrees, master's degrees, and doctoral degrees in several fields. These degrees are technically granted by the School's parent organization, the Georgia Tech College of Computing, and often awarded in conjunction with other academic units within Georgia Tech.
Doctoral degrees
Doctor of Philosophy (Ph.D.) in Computer Science
Doctor of Philosophy (Ph.D.) in Machine Learning
Doctor of Philosophy (Ph.D.) in Human-Centered Computing
Doctor of Philosophy (Ph.D.) in Robotics
Master's degrees
Master of Science (M.S.) in Computer Science
Master of Science (M.S.) in Human-Computer Interaction (HCI)
Bachelor's degrees
Bachelor of Science (B.S.) in Computational Media
Bachelor of Science (B.S.) in Computer Science
Research
The faculty and students of the School conduct a variety of research in areas including cognitive science, computer vision, human-computer interaction, learning sciences, machine learning, natural language processing, and robotics.
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