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Daniel Stahl (game designer)

American game designer

Correspondence, annotated notebooks and portrait silhouettes prepared for research
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Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionMar 8, 2026
Entity authorityQ5218827 ↗
Source-derived summary

Daniel Stahl (born 1971) is an American game designer best known for creating German-style board games. In 2002, his game Pirate's Cove (with Paul Randles) was published by Amigo Spiele in Europe (under the name Piratenbucht) and in the United States by Days of Wonder.

A former member of the ImagiNation Network, he became a webmaster in 1994 and later created Alphastrike.com, a BattleTech trading card game fansite. He was also an online producer at Wizards of the Coast during the Hasbro acquisition where he managed development for the Star Wars: TCG, and MagicTheGathering.com websites.

He was a member of the Xbox 360 and Zune launch teams while working at Microsoft and later went on to work for Cryptic Studios where he was a game producer on Champions Online and Star Trek Online.

On July 1, 2010, the current Executive Producer, Craig Zinkiviech, for Star Trek Online announced that he would be leaving Cryptic/STO. At this point, Daniel Stahl became the executive producer for STO.

In September 2011, it was announced on the Star Trek Online website that he would be leaving Cryptic Studios and in an interview with Trek Radio, he revealed he is taking a position at Zynga.

In December 2011, Stahl posts on the Star Trek Online forums that he has returned to Cryptic and will now be the Sr. Producer managing the Foundry (UGC) tools at Cryptic Studios. This announcement was discussed in detail as it was revealed on Subspace Radio.

In January 2014, Cryptic Studios announced that Stahl would once again be stepping down as Sr.

Editorial summary

The public source identifies “Daniel Stahl (game designer)” as american game designer. This brief keeps that definition visible, then builds a research path around Daniel, Stahl and game.

Editorial reviewA productive starting point for separating a subject’s documented career from later reputation and commemoration. The current lead gives the account dated anchors—1971, 2002, 1994, 2010—that can be checked directly. The linked authority record independently contributes the date 1971-01-01. Its value is orientation rather than verdict, with Daniel, Stahl and game providing the first useful test.
Editorial analysis

Why this record matters

A short description can identify a subject without explaining its stakes. For “Daniel Stahl (game designer)”, the useful work is to connect “american game designer” to the records capable of establishing context and consequence.

Evidence profile

Biographical claims are most persuasive when dates, appointments and relationships can be traced to records created close to the events described. The source revision retrieved here is dated Mar 8, 2026. The linked authority identifier is Q5218827. None of the 1 selected statements returned an explicit reference. The first chronological checks are 1971, 2002, 1994 and 2010.

Critical limits

A concise life account rarely captures disputed attribution, private networks or the changing language used to describe a career. The lead is largely declarative, so disagreement and counter-evidence require a deliberate search beyond the opening account. Authority statements aid reconciliation but still require their own references, qualifiers and ranks to be checked.

How to read it

Read biographical claims against dates, named institutions and the cited references. Distinguish a subject’s later reputation from evidence produced during their lifetime.

Best used for
  • Establishing names and roles
  • Building a first chronology
  • Locating cited institutions
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Personal papers, civil or court records, institutional files and the scholarship cited by the source.

Three-step research path

  1. Establish the record: confirm the title “Daniel Stahl (game designer)”, its source revision and the description used here.
  2. Expand the search: follow Daniel Stahl (game designer) primary sources, Daniel Stahl (game designer) archive and Daniel research across catalogues and specialist indexes.
  3. Test the account: compare the strongest cited source with the responsible institution’s current record and note any disagreement.

Questions for further research

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Source & attribution

This entry incorporates text from “Daniel Stahl (game designer)” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.