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Cooling and heating (combinatorial game theory)

combinatorial game theory

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Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionSep 6, 2026
Entity authorityQ60790852 ↗
Source-derived summary

In combinatorial game theory, cooling, heating, and overheating are operations on hot games to make them more amenable to the traditional methods of the theory,

which was originally devised for cold games in which the winner is the last player to have a legal move.

Overheating was generalised by Elwyn Berlekamp for the analysis of Blockbusting.

Chilling (or unheating) and warming are variants used in the analysis of the endgame of Go.

Cooling and chilling may be thought of as a tax on the player who moves, making them pay for the privilege of doing so,

while heating, warming and overheating are operations that more or less reverse cooling and chilling.

Basic operations: cooling, heating

The cooled game

G

t

{\displaystyle G_{t}}

("

G

{\displaystyle G}

cooled by

t

{\displaystyle t}

") for a game

G

{\displaystyle G}

and a (surreal) number

t

{\displaystyle t}

is defined by

G

t

=

{

{

G

t

L

−

t

∣

G

t

R

+

t

}

for all numbers

t

≤

any number

τ

for which

G

τ

is infinitesimally close to some number

m

,

m

for

t

>

τ

{\displaystyle G_{t}={\begin{cases}\{G_{t}^{L}-t\mid G_{t}^{R}+t\}&{\text{ for all numbers }}t\leq {\text{ any number }}\tau {\text{ for which }}G_{\tau }{\text{ is infinitesimally close to some number }}m{\text{ , }}\\m&{\text{ for }}t>\tau \end{cases}}}

.

The amount

t

{\displaystyle t}

by which

G

{\displaystyle G}

is cooled is known as the temperature; the minimum

τ

{\displaystyle \tau }

for which

G

τ

{\displaystyle G_{\tau }}

is infinitesimally close to

m

{\displaystyle m}

is known as the temperature

t

(

G

)

{\displaystyle t(G)}

of

G

{\displaystyle G}

;

G

{\displaystyle G}

is said to freeze to

G

τ

{\displaystyle G_{\tau }}

;

m

{\displaystyle m}

is the mean value (or simply mean) of

G

{\displaystyle G}

.

Heating is the inverse of cooling and is defined as the "integral"

∫

t

G

=

{

G

if

G

is a number,

{

∫

t

(

G

L

)

+

t

∣

∫

t

(

G

R

)

−

t

}

otherwise.

{\displaystyle \int ^{t}G={\begin{cases}G&{\text{ if }}G{\text{ is a number, }}\\\{\int ^{t}(G^{L})+t\mid \int ^{t}(G^{R})-t\}&{\text{ otherwise. }}\end{cases}}}

Multiplication and overheating

Norton multiplication is an extension of multiplication to a game

G

{\displaystyle G}

and a positive game

U

{\displaystyle U}

(the "unit")

defined by

G

.

U

=

{

G

×

U

(i.e.

Editorial summary

This brief starts where responsible research should: with the source description of “Cooling and heating (combinatorial game theory)” as combinatorial game theory. Everything that follows is an evidence route, not borrowed authority.

Editorial reviewA concise reference frame for defining the subject, testing terminology and identifying the institution closest to the evidence. The current 394-word lead offers orientation but no explicit four-digit date, so chronology should not be assumed. The selected authority fields contribute no independent date. The account is most persuasive where Cooling, heating and combinatorial can be independently traced.
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This entry incorporates text from “Cooling and heating (combinatorial game theory)” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.