Exception handling (programming)
computer programming concept

In computer programming, several programming language mechanisms exist for exception handling. The term exception is typically used to denote a data structure storing information about an exceptional condition. One mechanism to transfer control, or raise an exception, is known as a throw; the exception is said to be thrown. Execution is transferred to a catch.
Usage
Programming languages differ substantially in their notion of what an exception is. Exceptions can be used to represent and handle abnormal, unpredictable, erroneous situations, but also as flow control structures to handle normal situations. For example, Python's iterators throw StopIteration exceptions to signal that there are no further items produced by the iterator. There is disagreement within many languages as to what constitutes idiomatic usage of exceptions. For example, Joshua Bloch states that Java's exceptions should only be used for exceptional situations, but Kiniry observes that Java's java.io.FileNotFoundException class is not at all an exceptional event. Similarly, Bjarne Stroustrup, author of C++, states that C++ exceptions should only be used for error handling, as this is what they were designed for, but Kiniry observes that many modern languages such as Ada, C++, Modula-3, ML and OCaml, Python, and Ruby use exceptions for flow control.
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This entry incorporates text from “Exception handling (programming)” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.