Beast (video game)
1980s video game

Beast is a text-based action game developed for MS-DOS by Dan Baker, Alan Brown, Mark Hamilton, and Derrick Shadel. It was distributed as shareware in 1984.
Gameplay
The object is to survive through a number of levels while crushing "beasts" (represented by the character ├┤) with movable blocks. The H's are attracted to the player's position, represented by a "diamond-like" character ◄►, every move. The player can control the diamond-shaped character by using the arrow keys or the numeric keypad to move around and/or push blocks. While the normal green block is movable, the yellow static block cannot be pushed or pulled. In the advanced levels, static blocks also become "explosive", which means that the player will lose a life by moving into one. The beginning levels have only common beasts ("├┤"), but more challenging "super-beasts", represented by "╟╢", appear as the player advances through levels. "Super-beasts" are harder to kill as they must be crushed against a static block. At even more advanced levels eggs appear that eventually hatch into "hatched beasts" (╬╬) with the ability to move blocks to crush the player.
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Vocabulary and entity names are the principal evidence signals here, because they determine the precision of every later search. The source revision retrieved here is dated Jun 20, 2026. The linked authority identifier is Q4876846. None of the 1 selected statements returned an explicit reference. The first chronological checks are 1984.
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This entry incorporates text from “Beast (video game)” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.