Instruction scheduling
compiler optimization technique

In computer science, instruction scheduling is a compiler optimization used to improve instruction-level parallelism, which improves performance on machines with instruction pipelines. Put more simply, it tries to do the following without changing the meaning of the code:
Avoid pipeline stalls by rearranging the order of instructions.
Avoid illegal or semantically ambiguous operations (typically involving subtle instruction pipeline timing issues or non-interlocked resources).
The pipeline stalls can be caused by structural hazards (processor resource limit), data hazards (output of one instruction needed by another instruction) and control hazards (branching).
Data hazards
Instruction scheduling is typically done on a single basic block. In order to determine whether rearranging the block's instructions in a certain way preserves the behavior of that block, we need the concept of a data dependency. There are three types of dependencies, which also happen to be the three data hazards:
Read after Write (RAW or "True"): Instruction 1 writes a value used later by Instruction 2. Instruction 1 must come first, or Instruction 2 will read the old value instead of the new.
Write after Read (WAR or "Anti"): Instruction 1 reads a location that is later overwritten by Instruction 2. Instruction 1 must come first, or it will read the new value instead of the old.
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