Babylon.js
real-time 3D rendering engine for JavaScript

Babylon.js is a JavaScript library and 3D engine for displaying real time 3D graphics in a web browser via HTML5. The source code is available on GitHub and distributed under the Apache License 2.0.
History and progress
It was initially released in 2013 under Microsoft Public License, having been developed by two Microsoft employees in their free time as a side-project. David Catuhe created the 3D game engine, while David Rousset implemented VR, Gamepad and IndexedDB support. The two were aided by artist Michel Rousseau, who contributed several 3D scenes. Babylon.js is based on an earlier game engine for Silverlight's WPF based 3D system.
Catuhe's side-project then became his full-time job, and his team's primary focus.
In 2015, it was presented at the WebGL Conference in Paris. Following its promotion and application in games, video game publisher Ubisoft released an Assassin's Creed title built atop the library in 2014. As of 2024, the project has more than 500 contributors and continues to be actively maintained by Microsoft and the open-source community.
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Named sources, stable identifiers and responsible institutions provide the strongest route from overview to verifiable evidence. The source revision retrieved here is dated Sep 4, 2026. The linked authority identifier is Q25380625. The first chronological checks are 2013, 2015, 2014 and 2024.
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This entry incorporates text from “Babylon.js” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.