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Ubisoft Anvil

game engine developed by Ubisoft Montreal

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General referenceInterpretive dossier study · Crown Archives visual atlas
Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionJun 27, 2026
Entity authorityQ282293
Source-derived summary

Ubisoft Anvil (until 2009 known as Scimitar and between 2012 and 2020 as AnvilNext) is a game engine created by Ubisoft Montreal and used in the Assassin's Creed video game series as well as other Ubisoft games. The engine is used on Microsoft Windows, macOS, Nintendo Switch, Nintendo Switch 2, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Vita, Wii U, Xbox 360, Xbox One, Xbox Series X/S and Stadia. Ubisoft Anvil is one of the primary game engines used by Ubisoft along with Disrupt, Dunia, and Snowdrop.

History

The engine was originally known as Scimitar. Creative Director of Ubisoft Montreal Patrice Désilets said the engine was written from the ground up for Assassin's Creed in 2007. The engine uses Autodesk's HumanIK middleware to correctly position the character's hands and feet in climbing and pushing animations at run-time. Anvil was improved for Assassin's Creed II to include a full night and day cycle, enhanced draw distance, the same vegetation technology used in Far Cry 2, improved lighting, reflection and special effects, new cloth system, and a new AI and NPC navigation system. Assassin's Creed: Lineage short films made by Hybride Technologies (a post-production VFX studio acquired by Ubisoft) and Ubisoft Digital Arts used assets from Anvil to recreate the environment in which the live actors are filmed. Assassin's Creed: Brotherhood and select versions of Prince of Persia: The Forgotten Sands run on an improved revision of Anvil. Assassin's Creed: Revelations in 2011 was the last game to have been developed on the first generation Anvil.

Editorial summary

Begin with the source’s own compact description: “Ubisoft Anvil” is game engine developed by Ubisoft Montreal. The dossier treats that line as a proposition to test through Ubisoft, Anvil and game, not as a finished interpretation.

Editorial reviewA practical starting point whose main value is the path it opens into stronger specialist and primary sources. The current lead gives the account dated anchors—2009, 2012, 2020, 2007—that can be checked directly. The selected authority fields contribute no independent date. For this dossier, Ubisoft, Anvil and game is the immediate research focus.
Editorial analysis

Why this record matters

The phrase “game engine developed by Ubisoft Montreal” supplies a clear boundary for inquiry. It also exposes the unanswered questions: who defined that boundary, when it became stable and which sources sit outside it.

Evidence profile

The citation trail is more important than the brevity of the summary: it shows where individual claims can be examined in context. The source revision retrieved here is dated Jun 27, 2026. The linked authority identifier is Q282293. 1 of 1 selected statements include explicit references; 0 carry qualifiers and 0 use preferred rank. The first chronological checks are 2009, 2012, 2020 and 2007.

Critical limits

A concise general-reference account can conceal disagreements about scope, terminology or the weight assigned to individual sources. The lead is largely declarative, so disagreement and counter-evidence require a deliberate search beyond the opening account. Authority statements aid reconciliation but still require their own references, qualifiers and ranks to be checked.

How to read it

Use the entry as an orientation point, then follow its citations and revision history. Names, dates and institutional relationships should be checked against the original record.

Best used for
  • Subject orientation
  • Search vocabulary
  • Locating named sources
Verify next

The closest primary source, responsible institution and strongest cited specialist reference.

Three-step research path

  1. Establish the record: confirm the title “Ubisoft Anvil”, its source revision and the description used here.
  2. Expand the search: follow Ubisoft Anvil primary sources, Ubisoft Anvil archive and Ubisoft research across catalogues and specialist indexes.
  3. Test the account: compare the strongest cited source with the responsible institution’s current record and note any disagreement.

Questions for further research

  1. Which source most directly establishes the central claim about “Ubisoft Anvil”?
  2. Which institution is responsible for the underlying evidence?
  3. Which cited source is closest to the event, object or claim?
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Source & attribution

This entry incorporates text from Ubisoft Anvil” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.