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Acrophobia (game)

1997 online multiplayer word game

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General referenceInterpretive dossier study · Crown Archives visual atlas
Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionAug 29, 2026
Entity authorityQ4676391 ↗
Source-derived summary

Acrophobia is an online multiplayer word game. The game was originally conceived by Andrea Shubert, and programmed by Kenrick Mock and Michelle Hoyle in 1995. Originally available over Internet Relay Chat, the game has since been developed into a number of variants, as a download, playable through a browser, via Twitter or through Facebook.

Background

Created by Andrea Shubert in the mid to late 1990s, she developed a "spiritual successor" called TAG: The Acronym Game for startup gaming company play140.

Gameplay

Players enter a channel hosted by a bot which runs the game. In each round, the bot generates a random acronym. Players compete by racing to create the most coherent or humorous sentence that fits the acronym - in essence, a backronym. After a set amount of time expires, each player then votes anonymously via the bot for their favorite answer (aside from their own).

Points are awarded to the most popular backronym. Bonus points also may be given based on the fastest response and for voting for the winning option.

Editorial summary

The public source identifies “Acrophobia (game)” as 1997 online multiplayer word game. This brief keeps that definition visible, then builds a research path around Acrophobia, game and online.

Editorial reviewA dependable orientation record for establishing vocabulary, names and a first evidence trail. The current lead gives the account dated anchors—1995—that can be checked directly. The linked authority record independently contributes the date 1997-11. Its value is orientation rather than verdict, with Acrophobia, game and online providing the first useful test.
Editorial analysis

Why this record matters

A short description can identify a subject without explaining its stakes. For “Acrophobia (game)”, the useful work is to connect “1997 online multiplayer word game” to the records capable of establishing context and consequence.

Evidence profile

The citation trail is more important than the brevity of the summary: it shows where individual claims can be examined in context. The source revision retrieved here is dated Aug 29, 2026. The linked authority identifier is Q4676391. 1 of 1 selected statements include explicit references; 0 carry qualifiers and 0 use preferred rank. The first chronological checks are 1995.

Critical limits

The absence of detail may reflect summary conventions rather than a lack of surviving documentation. The source lead contains qualifying language; that uncertainty should survive quotation, summary and reuse. Authority statements aid reconciliation but still require their own references, qualifiers and ranks to be checked.

How to read it

Use the entry as an orientation point, then follow its citations and revision history. Names, dates and institutional relationships should be checked against the original record.

Best used for
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  • Search vocabulary
  • Locating named sources
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  1. Establish the record: confirm the title “Acrophobia (game)”, its source revision and the description used here.
  2. Expand the search: follow Acrophobia (game) primary sources, Acrophobia (game) archive and Acrophobia research across catalogues and specialist indexes.
  3. Test the account: compare the strongest cited source with the responsible institution’s current record and note any disagreement.

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Source & attribution

This entry incorporates text from “Acrophobia (game)” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.