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AFL (video game series)

video game series

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General referenceInterpretive dossier study · Crown Archives visual atlas
Record originEnglish Wikipedia
Text licenseCC BY-SA 4.0
Source revisionAug 26, 2026
Entity authorityQ4651514
Source-derived summary

The AFL video game series is a series of Australian rules football video games licensed and based on the VFL/AFL.

Games in the series

Australian Rules Football

Developer: Clockwize Software Developments

Publisher: Again Again, Alternative Software

Released for: Amstrad CPC, Commodore 64, ZX Spectrum

Release date: 1989

Released and licensed under the then-VFL branding of the AFL.

Aussie Rules Footy

Developer: Beam Software

Publisher: Mattel

Released for: NES

Release date: 1991

It was the first AFL video game. The game involves playing a game of Australian rules football from a third-person perspective, with the ability to perform the basic actions of a typical player of the sport. The game can be played by one person, or by two players against each other. There is also a kick to kick mode, and a season mode where one to six players can play multiple games in a season finishing with a grand final. It was developed by Beam Software, and was published by Mattel.

AFL Finals Fever

Developer: Blue Tongue Entertainment

Publisher: Cadability, EA Sports

Released for: Microsoft Windows

Release date: 9 June 1996

It was released solely for Microsoft Windows in 1996. Players could manage one of the 16 clubs of the 1996 AFL season. It was also the last video game in the series to feature the Fitzroy Lions and the Brisbane Bears as playable teams before they were merged. The game was also the first game to be developed by Blue Tongue Entertainment and was published by Cadability.

AFL 98

Developer: Creative Assembly

Publisher: EA Sports

Released for: Microsoft Windows

Release date: 1997

It was released in 1997 for Microsoft Windows.

Editorial summary

The public source identifies “AFL (video game series)” as video game series. This brief keeps that definition visible, then builds a research path around video, game and series.

Editorial reviewA practical starting point whose main value is the path it opens into stronger specialist and primary sources. The current lead gives the account dated anchors—1989, 1991, 1996, 1997—that can be checked directly. The selected authority fields contribute no independent date. Its value is orientation rather than verdict, with video, game and series providing the first useful test.
Editorial analysis

Why this record matters

A short description can identify a subject without explaining its stakes. For “AFL (video game series)”, the useful work is to connect “video game series” to the records capable of establishing context and consequence.

Evidence profile

The citation trail is more important than the brevity of the summary: it shows where individual claims can be examined in context. The source revision retrieved here is dated Aug 26, 2026. The linked authority identifier is Q4651514. None of the 0 selected statements returned an explicit reference. The first chronological checks are 1989, 1991, 1996 and 1997.

Critical limits

A concise general-reference account can conceal disagreements about scope, terminology or the weight assigned to individual sources. The lead is largely declarative, so disagreement and counter-evidence require a deliberate search beyond the opening account. Authority statements aid reconciliation but still require their own references, qualifiers and ranks to be checked.

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Source & attribution

This entry incorporates text from AFL (video game series)” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.