GamerDNA
Video game social media company

gamerDNA Inc. was a social media company for video game players founded on September 21, 2006. The company was part of Live Gamer (Emergent Payments). Members may tag themselves with information on games they have played, server names and guild affiliations, and use this information to find people they have played with in the past, or find guilds or other gamers to play with based on play style. The company was originally funded by Flybridge Ventures (formerly known as IDG Ventures).
Social network for online gamers
GamerDNA helped people discover new games to play based on their interests. The site features a number of tools to help game-players learn about what aspects of games they enjoy, including automated tracking of games on Xfire, Steam and Xbox Live; a database of games that locates games based on gameplay elements such as setting, tone and game mechanics; and quizzes such as the Bartle Test, which helps a player identify what aspects of game play they are most interested in—and then form connections with other players with similar interests.
The company has been compared to a Facebook and MySpace for online game players,
Some industry analysts have observed that social networks for online games are part of a new trend in which major MMORPG products are spawning secondary industries. Also like other social networks, the service allowed members to form social connections with other members, and traverse the database of member profiles by these social connections or by user-defined tag clouds. However, the member profiles were geared toward the alter-egos that people play as within online games, and supports the storage of game histories, guild/clan memberships, scores and profiles, and screenshots of game accomplishments.
Begin with the source’s own compact description: “GamerDNA” is video game social media company. The dossier treats that line as a proposition to test through GamerDNA, Video and game, not as a finished interpretation.
Why this record matters
The phrase “video game social media company” supplies a clear boundary for inquiry. It also exposes the unanswered questions: who defined that boundary, when it became stable and which sources sit outside it.
Contemporary correspondence, administrative files and participant testimony can test how later narratives organized the event or institution. The source revision retrieved here is dated Sep 22, 2026. The linked authority identifier is Q5520050. 2 of 2 selected statements include explicit references; 0 carry qualifiers and 0 use preferred rank. The first chronological checks are 2006.
Institutional narratives can privilege the records that survived while minimizing voices that were never formally collected. The source lead contains qualifying language; that uncertainty should survive quotation, summary and reuse. Authority statements aid reconciliation but still require their own references, qualifiers and ranks to be checked.
How to read it
Compare institutional narratives with records created by participants and affected communities. Dates and formal titles are useful anchors, but not substitutes for context.
- Event chronology
- Institutional context
- Locating named record creators
Contemporary correspondence, government or organizational records, oral histories and cited historical scholarship.
Three-step research path
- Establish the record: confirm the title “GamerDNA”, its source revision and the description used here.
- Expand the search: follow GamerDNA primary sources, GamerDNA archive and GamerDNA research across catalogues and specialist indexes.
- Test the account: compare the strongest cited source with the responsible institution’s current record and note any disagreement.
Questions for further research
- Which source most directly establishes the central claim about “GamerDNA”?
- Who created the surviving record, and for what administrative purpose?
- Which voices are present, absent or mediated by the institution?
Search terms from this dossier
This entry incorporates text from “GamerDNA” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.